In this overview, we will examine the recent Warlock talent changes detailed in the official developer notes for the World of Warcraft: The War Within beta.
With the release of The War Within beta build, players can now explore the upcoming expansion and test numerous new features and modifications introduced to World of Warcraft. This update brings a wealth of improvements and quality-of-life enhancements, along with exciting balance adjustments that promise to significantly impact both PvE and PvP content.
In this context, we will delve into the talent changes across all three Warlock specializations. This analysis will help you determine whether to adopt a new class when The War Within officially launches later this year. In this context, we will delve into the talent changes across all three Warlock specializations. This analysis will help you determine whether to adopt a new class when The War Within officially launches later this year. For more information on enhancing your resources, check out our wow gold for in-game currency details in World of Warcraft.
The War Within Beta: Warlock Talents
Warlock
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Many talents have moved locations or have had their pathing updated.
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New Talent: Pact of Gluttony – Healthstones you conjure for yourself are now Demonic Healthstones and can be used multiple times in combat. Demonic Healthstones cannot be traded.
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New Talent: Demonic Tactics – Increases melee and spell critical strike chance for you and your summoned demon by 2%.
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Fel Pact has been redesigned – Fel Domination cooldown is reduced by 60 seconds and is now a 1-point talent (was 2).
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Fiendish Stride has been redesigned – Reduces the damage dealt by Burning Rush by 10%. Burning Rush increases your movement speed by an additional 20%. Now a 1-point talent (was 2).
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Soul Leech is no longer baseline and has been added to the Warlock tree.
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Soul Conduit now a 1-point talent.
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The following talents have been removed:
Affliction Warlock
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New Talent: Cunning Cruelty – Malefic Rapture has a chance to trigger a Shadow Bolt Volley, dealing damage to 5 enemies within 10 yards of your current target.
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New Talent: Death’s Embrace – Increases Drain Life healing by 30% while your health is at or below 35% health. Damage done by your Agony, Corruption, Unstable Affliction, and Malefic Rapture is increased by 5% when your target is at or below 20% health.
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New Talent: Improved Shadow Bolt – The cast time of Shadow Bolt is reduced by 15% and Shadow Bolt deals 20% increased damage.
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New Talent: Volatile Agony – Refreshing Agony with less than 10 seconds remaining deals Shadow damage to its target and enemies within 10 yards.
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New Talent: Summoner’s Embrace – Increases the damage dealt or life drained by your Shadow spells and your demon by 3%.
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New Talent: Malediction – The periodic critical strike chance of Agony, Corruption, and Unstable Affliction is increased by 10%.
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New Talent: Contagion – Critical Strike damage dealt by Agony, Corruption, and Unstable Affliction is increased by 20%.
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New Talent: Cull the Weak – Malefic Rapture damage is increased by 8% for each enemy it hits, up to 5 enemies.
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New Talent: Empowered Unstable Affliction – Reduces the cast time of Unstable Affliction by 10/20% and damage dealt by Unstable Affliction has a 5/10% chance to generate a Soul Shard.
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New Talent: Oblivion – Unleash wicked magic upon your target’s soul, dealing Shadow damage over 3 seconds. Deals 10% increased damage, up to 30%, per damage over time effect you have active on the target. Costs 2 Soul Shards. 45 second cooldown.
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New Talent: Improved Haunt – Increases the damage of Haunt by 35% and reduces its cast time by 25%. Haunt now applies Shadow Embrace.
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New Talent: Malign Omen – Casting Soul Rot grants 3 applications of Malign Omen. Your next Malefic Rapture deals 20% increased damage and extends the duration of your damage over time effects and Haunt by 2 seconds.
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New Talent: Malefic Touch – Malefic Rapture deals an additional Shadowflame damage to each target it affects.
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New Talent: Infirmity – The stack count of Agony is increased by 4 when applied by Vile Taint. Enemies damaged by Phantom Singularity take 10% increased damage from you for its duration.
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New Talent: Improved Malefic Rapture – Reduces the cast time of Malefic Rapture by 10/20% and increases its damage by 5/10%.
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Siphon Life has been redesigned – Corruption deals 20% increased damage and heals you for 5% of the damage dealt.
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Kindled Malice has been redesigned – Malefic Rapture damage increased by 4/8%. Corruption damage increased by 10/20%.
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Malevolent Visionary has been redesigned – Increases the damage of your Darkglare by 70%. When Darkglare extends damage over time effects it also sears the target for Shadow damage.
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Shadow Embrace has been redesigned – Shadow Bolt/Drain Soul apply Shadow Embrace, increasing your damage dealt to the target by 4%/2% for 16 seconds. Stacks up to 2/4 times.
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Malefic Rapture is now baseline and has been removed from the Affliction tree.
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Malefic Rapture now deals Shadowflame damage.
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Volatile Agony now deals reduced damage beyond 8 targets.
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Haunt damage increased by 230%. This change does not affect PvP.
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The following talents are now 1 point:
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The following talents are now 2 points:
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The following talents have been removed:
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Several talents have been moved in the third section of the specialization tree.
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New Talent: Ravenous Afflictions – Critical strikes from your Agony, Corruption, and Unstable Affliction have a chance to grant Nightfall.
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New Talent: Perpetual Unstability – The cast time of Unstable Affliction is reduced by 20%. Refreshing Unstable Affliction with 8 or less seconds remaining deals Shadow damage to its target.
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The following talents are now 1 point:
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Empowered Unstable Affliction has been removed.
Demonology Warlock
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New Talent: Pact of the Ered’ruin – When Doom expires, you summon a Doomguard that casts 5 Doom Bolts before departing. Each Doom Bolt deals Shadow damage.
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New Talent: Mark of Shatug – Your Summon Vilefiend becomes Summon Gloomhound and learns the following ability: Gloom Slash – Tooth and claw are drenched in malignant shadow magic, causing the Gloomhound’s melee attacks to deal Shadow damage over 6 seconds. If this effect is reapplied, any remaining damage will be added to the new Gloom Slash.
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New Talent: Flametouched – Increases the attack speed of your Dreadstalkers by 20% and their critical strike chance by 15%.
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New Talent: Rune of Shadows – Increases all damage done by your pet by 4%. Reduces the cast time of Shadow Bolt by 25% and increases its damage by 40%.
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New Talent: Demonic Brutality – Critical strikes from your spells and your demons deal 4% increased damage.
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New Talent: Improved Demonic Tactics – Increases your primary Felguard’s critical strike chance equal to 30% of your critical strike chance.
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New Talent: Mark of F’harg – Your Summon Vilefiend becomes Summon Charhound and learns the following ability:
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Infernal Presence – Cloaked in the ever-burning flames of the abyss, dealing Fire damage to enemies within 10 yards every 1 second.
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New Talent: Shadowtouched – Wicked Maw causes the target to take 20% additional Shadow damage from your demons.
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New Talent: Foul Mouth – Increases Vilefiend damage by 20% and your Vilefiend’s Bile Spit now applies Wicked Maw.
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New Talent: The Houndmaster’s Gambit – Your Dreadstalkers deal 50% increased damage while your Vilefiend is active.
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New Talent: Blood Invocation – The cooldown of Power Siphon is reduced by 5 seconds and Power Siphon increases the damage of Demonbolt by an additional 20%.
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New Talent: Fiendish Oblation – Damage dealt by Grimoire: Felguard is increased by an additional 10% and you gain a Demonic Core when Grimoire: Felguard ends.
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New Talent: Doom Eternal – Demonic Cores reduce the duration of Doom by an additional 2 seconds and when Doom is removed its cooldown is reset.
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New Talent: Impending Doom – Increases the damage of Doom by 20% and Doom generates 1 Soul Shard upon expiration.
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Doom has been redesigned – Inflicts impending doom upon the target, dealing Shadow damage and an additional Shadow damage to enemies within 10 yards after 20 seconds. Consuming a Demonic Core reduces the duration of Doom by 3 seconds. 30 seconds cooldown.
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Fel Invocation has been redesigned – Soul Strike deals 20% increased damage and generates a Soul Shard.
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You now have a 35% chance (was 100% chance) to generate a Demonic Core from your summoned Dreadstalkers when they fade.
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The following talents are now 1 point:
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The following talents have been removed:
Destruction Warlock
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New Talent: Emberstorm – Increases the damage done by your Fire spells by 2/
4% and reduces the cast time of your Incinerate spell by 10/ 20%. -
New Talent: Decimating Bolt – Hurl bolts of decimating magic at your target, dealing Shadow damage and increase the damage of your next 3 Incinerates by 40%. Decimating Bolt’s damage, and the bonus to Incinerate both increase as your target’s health decreases.
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New Talent: Indiscriminate Flames – Backdraft increases the damage of your next Chaos Bolt by 5% or increases the critical strike chance of your next Incinerate or Soul Fire by 35%.
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New Talent: Blistering Atrophy – Increases the damage of Shadowburn by 20%. Shadowburn always critically strikes a target that is at or below 30% health.
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New Talent: Fiendish Cruelty – When Shadowburn fails to kill a target that is at or below 30% health, its cooldown is reduced by 5 seconds.
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New Talent: Demonfire Mastery – Increases the damage of Channel Demonfire by 30% and it deals damage 35% faster.
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New Talent: Improved Chaos Bolt – Increases the damage of Chaos Bolt by 10% and reduces its cast time by 0.5 seconds.
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New Talent: Avatar of Destruction – Consuming Ritual of Ruin summons an Overfiend for 8 seconds. Overfiend generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at its summoner’s target, dealing Chaos damage.
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New Talent: Dimension Ripper – Incinerate has a chance to create a Dimensional Rift or recharge Dimensional Rift if learned.
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New Talent: Lessons of Space-Time – While you have a Dimensional Rift open, all of your damage is increased by 5%.
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New Talent: Unstable Rifts – Bolts from Dimensional Rift deal 25% of the damage dealt to nearby enemies.
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Ruin has been redesigned – Increases the Critical Strike damage of your Destruction spells by 5/
10%. -
Inferno has been redesigned – Rain of Fire damage is increased by 20% and its Soul Shard cost is reduced by 1.
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Decimation has been redesigned – Your Incinerate and Conflagrate casts on targets that have 35% or less health reduces the cooldown of Soulfire by 5 seconds and reduce its cast time by 40% for 10 seconds.
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Chaos Incarnate has been redesigned – Chaos Bolt, Rain of Fire, and Shadowburn always gain 70% of the maximum benefit from your Mastery: Chaotic Energies.
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Decimation has been redesigned – Your critical strikes have a chance to reset the cooldown of Soul Fire and reduce the cast time of your next Soul Fire by 80%.
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Scalding Flames has been redesigned – Increases the damage of Immolate by 25% and its duration by 3 seconds.
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Chaos Bolt has been removed from the Destruction specialization tree and is now baseline.
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The following talents are now 1 point:
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The following talents have been removed:
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The tooltip of Dimension Ripper has been updated – Incinerate has a chance to recharge Dimensional Rift.
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The tooltip of Summon Overfiend has been updated – Generates 1 Soul Shard Fragment every 0.5 seconds and casts Chaos Bolt at 80% effectiveness at its summoner’s target.
That concludes our overview of the talent changes for Warlocks in The War Within beta. Keep in mind, these updates are subject to change as developers receive and implement player feedback leading up to the official expansion launch later this year. If you struggline gear up your warlock with pugs check our wow raid boost services!
This update introduces many intriguing design choices, particularly with new talents allowing players to choose between increased damage and enhanced utility. With its array of new features, content, and quality-of-life improvements, The War Within is shaping up to be a highly promising expansion.