We will examine the Rogue changes highlighted in the official developer notes for the World of Warcraft: The War Within beta. With the beta build now live, players can explore the upcoming expansion and test numerous new features and adjustments introduced to World of Warcraft. The update brings substantial improvements and quality-of-life enhancements, alongside intriguing balance changes that promise to significantly impact both PvE and PvP gameplay.
In this context, we will review all talent changes across the three Rogue specializations. This detailed analysis will help you determine whether you might want to switch to this class when The War Within officially launches later this year. Gear up fast your rogue and your character with premier items from the Heroic level of "The War Within's" debut raid by choosing our Nerub'ar Palace Heroic raid carry service.
The War Within Beta: Rogue Talents
Rogue
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Many talents have moved locations or have had their pathing updated.
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Acrobatic Strikes has been redesigned – Auto-attacks increase auto-attack damage and movement speed by 1% for 3 seconds, stacking up to 10%.
Developer’s Note: Acrobatic Strikes will no longer increase the range of melee attacks. We are reevaluating melee range talents across the game, and the majority are being removed. Since these talents were originally introduced, the default melee range has increased, resulting in certain specializations attacking from distances that exceed their intended range.
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Cut to the Chase moved from Assassination talent tree to baseline all specs, triggering from Envenom/
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Vanish’s guaranteed stealth duration now 1.5 seconds in PvP combat (base 3 seconds).
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Tight Spender now reduces Energy cost of finishing moves by 6% (was 10%).
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Nightstalker has been removed.
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Airborne Irritant now reduces Blind’s duration by 70% (was 40%). This gives it an 18 second duration when applied in an area.
Assassination Rogue
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New Talent: Sanguine Stratagem – Gain 1 additional max combo point. Your finishing moves that consume 5 or more combo points have increased effects, and your finishing moves deal 5% increased damage.
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Serrated Bone Spike has been redesigned – (Passive) Prepare a Serrated Bone Spike every 30 seconds, stacking up to 3. Rupture spends a stack to embed a bone spike in its target:
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Deals Physical damage and Bleed damage every 3 seconds until the target dies or leaves combat. Refunds a stack when the target dies.
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Generates 1 combo point plus 1 additional per active bone spike.
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Serrated Bone Spike initial damage reduced by 24% and damage over time damage reduced by 9%.
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Improved Garrote effect duration increased to 6 seconds (was 3 seconds).
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Indiscriminate Carnage effect duration reduced to 6 seconds (was 10 seconds).
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Kingsbane damage bonus per poison application now has a stated cap at 1000% from 50 stacks (was 1980% at 99 stacks).
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Kingsbane base damage over time increased by 6%.
Developer’s Note: Kingsbane was originally designed to be uncapped, but abilities and talents introduced in the Dragonflight expansion enabled players to reach its previously unattainable hidden cap. Increasing or removing this cap in the current environment would lead to undesirable gameplay outcomes and limit talent options. Therefore, a lower cap is being introduced. This change aims to ensure Kingsbane remains a valuable component of any build that includes it, without making it the indispensable centerpiece of every build.
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The following talents have been removed:
Outlaw Rogue
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Mastery: Main Gauche damage increased by 24%.
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Ace Up Your Sleeve now grants 4 combo points when triggered (was 5).
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Adrenaline Rush has been updated:
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No longer increases global cooldown recovery rate by 25% while active.
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Now increases global cooldown recovery rate equal to your Haste while active, up to 25%.
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Now increases Energy regeneration by 50% (was 60%).
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Count the Odds effect now has base chance 10% (was 8%) and duration 8 seconds (was 5 seconds), but no longer doubled while Stealthed.
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Underhanded Upper Hand no longer affects Slice and Dice duration and no longer grants 3 seconds of Subterfuge duration (Stealth ability use).
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Thief’s Versatility now increases Versatility by 3% (was 4%).
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Blade Flurry radius increased to 8 yards (was melee range).
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Sepsis has been removed.
Subtlety Rogue
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Premeditation has been redesigned – After entering Stealth, your next combo point generating ability generates full combo points.
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Shadow Focus now reduces costs by 5%.
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Shadow Dance moved from the Class talent tree to Subtlety talent tree.
That concludes our overview of the talent changes for Rogues in The War Within beta. As always, these updates are subject to modification based on player feedback ahead of the expansion’s official release later this year. Enhance your gameplay experience with our comprehensive WoW Mythic Boost service, designed to help you conquer the most challenging dungeons with ease. Explore our offerings to gain valuable gear and achievements, ensuring your character is fully prepared for the upcoming War Within expansion.
This iteration brings many intriguing design choices, particularly with the introduction of new talents that allow players to choose between increased damage and utility. The War Within promises to be an exciting expansion, offering a wealth of new features, content, and overall quality-of-life improvements.