This article delves into the latest Warrior talent changes as detailed in the official developer notes for the World of Warcraft: The War Within beta.
With The War Within beta now live, players have the opportunity to experience the new expansion and test its many features and updates. This beta build introduces numerous enhancements and quality-of-life improvements, alongside significant balance changes that will impact both PvE and PvP gameplay.
We'll provide a comprehensive review of the talent changes across all three Warrior specializations, helping you decide whether to embrace the Warrior class when The War Within officially launches later this year.
The War Within Beta: Warrior Talents
Warrior
-
Many talents have moved locations or have had their pathing updated.
-
Berserker Rage now auto-learned at level 12.
-
Thunder Clap Rage cost reduced to 20 (was 30).
-
Frothing Berserker now refunds 10% Rage for Arms and Fury, and 25% Rage for Protection.
-
Shockwave no longer generates Rage on cast.
-
Champion’s Spear generates 10 Rage on cast (was 20).
-
Thunderous Roar no longer generates Rage on cast.
-
Thunderous Words now causes Thunderous Roar’s Bleed effect to increase damage targets take from all the Warrior’s bleed effects, rather than passively increasing it all the time.
-
Slam damage increased by 130%. Arms Slam damage bonus reduced to 50% (was 75%).
-
Bladestorm damage increased by 70%.
-
Ravager damage decreased by 10%.
-
Second Wind gains an additional effect – While you are below 35% health, restores 1.0% health every 1 second. The amount restored increases the closer you are to death (max 2%).
- The following talents have been removed:
Arms Warrior
-
Barbaric Training has been redesigned for Arms – Now grants 20% damage and 10% critical damage to Slam and Whirlwind.
-
Storm of Swords has been redesigned – Now grants Whirlwind a 30% chance to make your next Whirlwind cost 100% less Rage.
-
Rage generated from auto-attacks reduced by 16%.
-
Whirlwind base Rage cost reduced to 20 (was 30).
-
Rend base Rage cost reduced to 20 (was 30).
-
Ignore Pain Rage cost reduced to 20 (was 40).
-
Cleave damage increased by 5%.
-
Cleave cooldown reduced to 3 seconds (was 6 seconds).
-
Battlelord no longer resets the cooldown of Cleave.
-
Storm of Swords now triggers from Whirlwind or Cleave and reduces the Rage cost of your next Whirlwind or Cleave.
-
Whirlwind damage reduced by 33%.
-
Warlord’s Torment no longer triggers from Colossus Smash. Duration of Recklessness buff increased by 50% and bonus Rage generation reduced to 25% (was 100%).
-
Strength of Arms no longer causes Overpower to generates 8 Rage when used on a target below 35% health.
-
Deft Experience increase to Tactician’s chance to reset cooldown of Overpower per Rage spent reduced to 0.5% (was 0.6%).
-
Valor in Victory’s Versatility bonus increased to 2% (was 1%).
-
Battlelord no longer generates Rage when triggered.
-
Ravager is now a choice node with Bladestorm. All existing Bladestorm sub-talents updated to work with both Ravager and Bladestorm.
-
Bladestorm no longer generates Rage on cast.
-
Dreadnaught damage reduced by 58%.
-
Crushing Force now increases Mortal Strike damage by 5% and Mortal Strike critical strike damage by 5% per point (was Slam damage and critical strike chance).
-
Battlelord no longer increases Overpower damage, and now generates 10 Rage when it resets the cooldown of Mortal Strike.
-
The following talents have been removed:
-
Unhinged has been redesigned – Every other time Bladestorm or Ravager deal damage, you cast a Mortal Strike at your target or a nearby enemy.
-
Hurricane has been removed.
Fury Warrior
-
New Talent: Powerful Enrage – Enrage increases the damage your abilities deal by an additional 15% and Enrage’s duration is increased by 1 second. On a choice node with Frenzied Enrage.
-
Wrath and Fury now increases the chance for Improved Raging Blow to reset Raging Blow’s cooldown by 10% while Enraged.
-
Deft Experience no longer reduces Bloodthirst’s cooldown, instead it now increases Bloodthirst’s chance to trigger Enrage by 2% per point.
-
Bloodthirst damage increased by 43%
-
Deft Experience now causes Bloodthirst to extend your Enrage effect by 0.5/1.0 sec if you are Enraged.
-
Crushing Force now increases the damage of Bloodthirst by 10/20% and critical strike chance of Bloodthirst by 5/10%.
-
Slam’s Rage cost removed.
-
Bladestorm is now a choice node with Ravager. All existing Ravager sub-talents updated to work with both Ravager and Bladestorm.
-
The following talents have been removed:
-
Hurricane replaced with Unhinged – Every other time Bladestorm or Ravager deal damage, you cast a Bloodthirst at your target or a nearby enemy.
Developer’s Note: Annihilator and Sword of Swords were introduced to offer Fury players a lower "actions per minute" playstyle. However, we are not satisfied with the impact these abilities had on the rotation choices for warriors. As an alternative, we are introducing Powerful Enrage, a new option that maintains a slower playstyle while better aligning with Fury’s rotation and thematic essence. If you interested to gear up fury warrior fast you can check our wow raid boost services!
Protection Warrior
-
New Talent: Fight Through the Flames – Defensive Stance additionally reduces magic damage you take by 5%.
-
Battle-Scarred Veteran has been updated – When a damage event reduces your health below 30%, the portion of that damage event that would apply to the last 30% of your health is also reduced by 80%.
-
Whirlwind base Rage cost reduced to 20 (was 30).
-
Whirlwind damage reduced by 33%.
-
Rend base Rage cost reduced to 20 (was 30).
-
Defensive Stance no longer reduces damage dealt by Protection Warriors.
-
Improved Heroic Throw has been removed.
Developer’s Note: For example, if you are at 50% health and take damage equal to 40% of your health, your damage taken will be calculated as 20% + 20% * (1-0.8), resulting in 24%. You will have 26% health remaining when Battle-Scarred Veteran activates. Additionally, this change will be implemented in the 10.2.7 environment over the next few days.
That concludes our overview of the Warrior talent changes in The War Within beta. Keep in mind that these updates are subject to change based on player feedback prior to the official launch of the expansion later this year. For those looking to enhance their gameplay experience, don't miss out on our Mythic Key Boost product page, perfect for players aiming to tackle challenging dungeons with ease. With the new talent changes in The War Within beta, now is the ideal time to boost your character's performance and explore the exciting new content World of Warcraft has to offer.
This beta introduces intriguing design choices, especially with the addition of new talents allowing players to choose between increased damage, survivability, or utility. The War Within is shaping up to be a promising expansion, with a wealth of new features, content, and overall quality-of-life improvements.