In this review, we will delve into the Paladin changes highlighted in the official developer notes for the World of Warcraft: The War Within beta. With the beta build now live, players have the opportunity to explore the upcoming expansion, experiencing firsthand the new features and adjustments introduced to World of Warcraft. The latest update brings numerous enhancements and quality-of-life improvements, alongside thrilling balance changes that are set to impact both PvE and PvP gameplay significantly. For those needing assistance with Paladin gearing and other in-game tips, check out our comprehensive WOW Boost services to enhance your gameplay experience.
Given these updates, we will examine the talent changes implemented across all three Paladin specializations. This analysis will help you determine whether the Paladin will be your class of choice when The War Within officially launches later this year.
The War Within Beta: Paladin Talents
Paladin
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Many talents have moved locations or have had their pathing updated.
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Multiple applications of Greater Judgment may overlap. This also functions with Retribution’s multiple stack application.
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Crusader’s Reprieve has been removed
Holy Paladin
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New Talent: Bestow Light – Light of the Martyr’s health threshold is reduced to 70% and increases Holy Shock’s healing by an additional 5% for every 5 seconds Light of the Martyr is active, stacking up to 3 times. While below 70% health, the light urgently heals you every 1 second.
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Light of the Martyr has been redesigned – While above 80% health, Holy Shock’s healing is increased 20%, but creates a heal absorb on you for 30% of the amount healed that prevents Beacon of Light from healing you until it has dissipated.
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Blessing of Summer has been redesigned – Bless an ally for 30 seconds, causing 20% of all healing to be converted into damage onto a nearby enemy and 10% of all damage to be converted into healing onto an injured ally within 40 yards.
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Beacon of Light now transfers 15% of healing done (was 25%).
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Barrier of Faith now transfers 20% of healing into its absorb (was 25%).
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Word of Glory healing increased by 25%.
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Light of Dawn healing increased by 20%.
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Holy Shock healing increased by 20%.
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Tyr’s Deliverance healing decreased by 15%.
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Sacrifice of the Just now reduces the cooldown of Blessing of Sacrifice by 15 seconds (was 60 seconds).
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Blessing of Sacrifice now transfers 30% of damage taken (was 20%).
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Avenging Crusader no longer costs Holy Power, grants an additional charge of Crusader Strike for its duration, and its duration is increased by 3 seconds.
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Holy Light’s cast time reduced to 2 seconds (was 2.5 seconds).
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Inflorescence of the Sunwell now increases the additional healing from Infusion of Light forHoly Light (was grants Holy Power).
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Fixed an issue that caused Tyr’s Deliverance’s healing to not be affected by some modifiers, such as Avenging Wrath.
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Light’s Hammer has been removed.
Protection Paladin
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Bastion of Light has been redesigned – Your next 5 casts of Judgment generate 2 additional Holy Power.
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Crusader’s Resolve has been redesigned – Targets struck by Avenger’s Shield deal 10% reduced melee damage to you for 10 seconds.
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Strength in Adversity now grants 5% Parry per target (was 2%).
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Light of the Titans is now a 1-point talent. Healing over time is now a % of original value, rather than attack power based.
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Bulwark of Order is now a 1-point talent.
Retribution Paladin
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New Talent: Burn to Ash – When Truth’s Wake critically strikes, its duration is extended by 2 seconds. Your other damage over time effects deal 30% increased damage to targets affected by Truth’s Wake.
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New Talent: Radiant Glory – Replaces Avenging Wrath/
Crusade. Wake of Ashes grants you Avenging Wrath/ Crusade for 10/ 12 seconds. Your other damaging abilities have a chance to grant you Avenging Wrath/ Crusade for 5/ 6 seconds. -
Righteous Cause has been redesigned – Each Holy Power spent has a 6% chance to reset the cooldown of Blade of Justice.
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Art of War has been redesigned – Your auto attacks have a 20% chance to reset the cooldown of Blade of Justice. Critical strikes increase this chance by an additional 10%.
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Divine Hammer has been redesigned – Divine Hammers spin around you, consuming a Holy Power to strike enemies within 8 yards for Radiant damage every 2.2 seconds. While active, your Holy Power generating abilities recharge 75% faster, and increase the rate at which Divine Hammer strikes by 15% when they are cast. Deals reduced damage beyond 8 targets. Now a 2 minute cooldown and damage increased by 300%. Divine Hammer base periodic decreased to 2.2 seconds and scales with Haste (was 3 seconds).
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Final Reckoning has been redesigned – Now increases the damage taken from your single target Holy Power spenders by 30%. Increases the damage taken from your other Holy Power spenders by 15%.
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Vengeful Wrath has been redesigned – Hammer of Wrath deals 50% increased damage to enemies below 35% health.
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Vanguard of Justice has been redesigned – Templar’s Verdict and Divine Storm cost 1 additional Holy Power and deal 20% increased damage.
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Templar Strikes has been redesigned – Crusader Strike becomes a 2-part combo: Templar Strike slashes an enemy for damage and gets replaced by Templar Slash for 5 seconds. Templar Slash strikes an enemy for damage, and burns them for 50% of the damage dealt over 4 seconds. Charge cooldown increased by 15%. Templar Slash, second part of combo, overrides Templar Strike for 5 seconds (was 4 seconds).
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Templar Slash damage over time effect now rolls over the remaining damage value when reapplied.
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Templar Strikes damage increased by 25%.
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Templar Strikes cooldown increased by 2.25 seconds.
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Highlord’s Judgment has been renamed to Highlord’s Wrath.
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Highlords Wrath has been redesigned – Mastery: Highlord’s Judgment is 50% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. Now a 1-point talent.
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Highlord’s Wrath damage increased by 50%.
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Mastery: Hand of Light has been renamed to Mastery: Highlord’s Judgment – Now also causes Judgment to have a chance to blast the target with the Light, dealing Holy damage.
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Highlord’s Wrath has been redesigned – Mastery: Highlord’s Judgment is 50/
100% more effective on Judgment and Hammer of Wrath. Judgment applies an additional stack of Greater Judgment if it is known. -
Adjudication has been redesigned – Critical Strike damage of your abilities increased by 5% and Hammer of Wrath also has a chance to cast Highlord’s Judgment.
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Blades of Light has been redesigned – Crusader Strike, Judgment, Hammer of Wrath, and damaging single target Holy Power abilities now deal Holystrike damage and your abilities that deal Holystrike damage deal 5% increased damage.
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Divine Arbiter now has an additional effect – Highlord’s Judgment and Holystrike damage abilities grant you a stack of Divine Arbiter.
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Searing Light now has an additional effect – Highlord’s Judgment and Radiant damage abilities have a chance to call down and explosion of Holy Fire.
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Execution Sentence now causes the enemy to suffer 20% of the damage dealt during its time after it expires (was 30%).
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Execution Sentence damage no longer counts as a damage over time effect.
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Vanguard of Justice has been redesigned – Enemies hit by Templar’s Verdict take 30/
50% increased damage from your next Divine Storm. Now a 2-point talent (was 1). -
Judge, Jury, and Executioner has been redesigned – Divine Storm has a 40% chance to cause your next Templar’s Verdict to hit an additional 3 targets.
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Expurgation now rolls over the remaining damage value when reapplied.
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Boundless Judgment now additionally increases the chances of your Judgment chances to trigger Highlord’s Judgment increased by 50%.
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Wake of Ashes now sends its cone attacks (including Seething Flames) towards where your camera is facing rather than where your character is facing.
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Aegis of Protection now only increases the effectiveness of Divine Protection by 20% (was 10% and was also affecting Shield of Vengeance).
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Radiant Glory has been updated – Wake of Ashes activates Avenging Wrath/
Crusade for 10/ 12 seconds, Each Holy Power spent has a chance to activate Avenging Wrath/ Crusade for 5/ 6 seconds. -
Radiant Glory now extends the duration of an active Avenging Wrath/
Crusade if it triggers while Avenging Wrath/ Crusade is active. -
Radiant Glory’s Wake of Ashes now grants 8/
10 seconds of Avenging Wrath or Crusade (was 10/ 12 seconds). -
Radiant Glory’s each Holy Power spent has a chance to grant you 4/
5 seconds of Avenging Wrath or Crusade (was 5/ 6 seconds). -
Divine Wrath now extends the duration of Radiant Glory separately. New Tooltip – Increases the duration of Avenging Wrath and Crusade by 3 seconds, and Radiant Glory by 1.5 seconds.
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Summary
That concludes our overview of the talent changes for Paladins in The War Within beta. Keep in mind that these updates may evolve as players provide feedback to the developers ahead of the expansion's official launch later this year.
This expansion introduces many intriguing design choices, especially with the new talents that allow players to enhance their damage, healing, survivability, or utility. The War Within promises to be a highly anticipated expansion with its new features, content, and overall quality-of-life improvements.