Mythic+ DPS Specialization Analysis: Evaluating Strength and Impact in Dragonflight Season 3 (Patch 10.2)
Specializations in Mythic+ contribute distinct characteristics and influence the seasonal "meta" from weakest to strongest. The DPS specialization rankings for Dragonflight's third Season of Mythic+ consider factors like pure DPS potency, utility, survivability, mobility, and self-sustainability. Please note that this list will be periodically updated to reflect changes in class tuning and adjustments throughout the season.
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Tier List Overview
This tier list is a dynamic and evolving resource designed to adapt to the ever-changing landscape of Mythic+ in World of Warcraft. It will be updated regularly to account for tier set adjustments, class tuning, talent changes, and secondary stat scaling that can impact specialization rankings.
From a competitive Mythic+ player - Petko renowned for achieving World and Europe-first rankings across multiple classes in past seasons. In preparation for Season 3 of Dragonflight, I have invested extensive time daily into thoroughly assessing each class and specialization within the dungeon environment. This tier list will remain a work in progress throughout Dragonflight, aiming to provide insight into the evolving "meta."
Throughout its development, this tier list will benefit from the input and expertise of professional Mythic+ players with strong reputations in the community, theorycrafters across all specializations, and my own empirical observations.
To clarify, this initial version of the tier list exclusively focuses on the third Season of Mythic+ in Dragonflight. It does not rely on Warcraft Logs rankings or simulation data for most classes and specs. Instead, it relies on real-world performance evidence gathered from my perspective and the input of highly skilled players representing their respective classes in the community. Additionally, it takes into account significant class changes and tier set tuning before and during the season.
Please understand that individual opinions may vary, and that's perfectly acceptable. When providing feedback, we encourage respectful discussions, as the primary goal of this tier list is to assist the WoW community in making informed decisions regarding their choice of main or alt each season.
Criteria of the Tier List:
This tier list is a result of assessing each DPS specialization's strength during PTR testing for Mythic+ Season 3 [Patch 10.2]. Rankings are determined by evaluating each class's toolkit and raw damage output in Mythic+ group scenarios. To comprehend the rankings fully, it's crucial to recognize the distinctions between different damage profiles and how each class's toolkit synchronizes with other party members. Different dungeons demand diverse damage patterns, some favoring single-target damage while others require focused AoE damage, which can elevate certain classes.
Key Factors Considered:
- Damage - Primary factor in ranking DPS classes, including mass AoE, burst AoE, sustained AoE, single-target, 2-target, 3-target, and spread-cleave damage profiles.
- Party-wide Buffs - Classes providing unique party-wide buffs are highly valued, such as Druid's Mark of the Wild.
- Survivability and Self-sustain - Classes with high survivability, self-sustain abilities, or immunities contribute additional value to the rankings.
- Priority-target and Funnel Damage - Often underestimated in Mythic+, these factors can significantly expedite dungeon runs and enhance a spec's ranking.
A Final Note:
It's essential to emphasize that a lower placement in the tier list does not mean a DPS specialization should be disregarded entirely. Skillful players can excel with any class in high-level Mythic+ dungeons, even in +20 keys. In most cases, choosing a more skilled player is more impactful than prioritizing a specific specialization.
Additionally, this tier list acknowledges that some specializations gain or lose value based on key level, group composition, affix combinations, or dungeon characteristics. It remains a fluid resource, updated in response to changes in the Mythic+ environment.
We are committed to providing you with up-to-date information to help you navigate the dynamic world of Mythic+ in Dragonflight Season 3.
Mythic+ Season 3 DPS Rankings in Dragonflight: A Detailed Analysis
Contained below are the complete DPS rankings for Season 3 of Dragonflight Mythic+. We invite you to delve deeper into the rationale behind class placements, which consider various factors, including the consistent activation of a 4-piece tier set:
- Augmentation Evoker (S-Tier)
- Havoc Demon Hunter (S-Tier)
- Outlaw Rogue (A+-Tier)
- Assassination Rogue (A+-Tier)
- Enhancement Shaman (A+-Tier)
- Balance Druid (A+-Tier)
- Arcane Mage (A+-Tier)
- Fire Mage (A+-Tier)
- Retribution Paladin (A+-Tier)
- Subtlety Rogue (A+-Tier)
- Survival Hunter (A-Tier)
- Beast Mastery Hunter (A-Tier)
- Feral Druid (A-Tier)
- Frost Mage (A-Tier)
- Unholy Death Knight (A-Tier)
- Demonology Warlock (A-Tier)
- Marksmanship Hunter (A-Tier)
- Fury Warrior (B-Tier)
- Frost Death Knight (B-Tier)
- Elemental Shaman (B-Tier)
- Arms Warrior (B-Tier)
- Affliction Warlock (C-Tier)
- Devastation Evoker (C-Tier)
- Windwalker Monk (C-Tier)
- Shadow Priest (C-Tier)
- Destruction Warlock (D-Tier)
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DPS Class and Specialization Rankings
S-tier DPS Specializations
Highlighted below are the DPS specializations with the potential to become a vital part of the "meta" in Mythic+ dungeons. It's important to remember that a Mythic+ group can only accommodate three DPS slots, so your choice should align with your group's requirements, the dungeon type, and the Mythic+ level.
Augmentation Evoker
Patch 10.2 Update:
Augmentation Evoker has undergone significant changes leading into Season 3, including the introduction of a new tier set. The 2-piece set bonus extends the duration of every 3rd Prescience cast by 100%. Furthermore, the 4-piece bonus empowers your next Eruption cast with smaller fissures for each active Prescience, dealing damage and extending Ebon Might by 0.2 seconds.
Augmentation Evoker is anticipated to maintain its position as the most valuable DPS specialization in Mythic+ dungeons, owing to its exceptionally potent toolkit, which is challenging to replace. It not only boosts your team's damage output but also enhances their survivability while elevating your status as one of the most formidable damage dealers in the game. In summary, unless there are substantial changes, this specialization is poised to remain a top-tier choice in Season 3.
Cons
The primary drawback of this specialization is its reliance on teammates to generate substantial damage to maximize its benefits. Inexperienced players who cannot optimize their damage output may hinder your performance.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Ebon Might | - |
Core | Chrono Ward | Extra Shielding effect triggered after Breath of Eons cast. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Upheaval | Extra knock-up effect. |
Optional | Timelessness | Reduces the threat to 1 friendly target. |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Core | Prescience | Can be further bolstered by the Fate Mirror talent. |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Bestow Weyrnstone | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | Blistering Scales | Increases the armor and gives damage to the selected member. |
Optional | Spatial Paradox | It enables your Healer of choice to freely move while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Havoc Demon Hunter
Patch 10.2 Update:
Havoc Demon Hunter has undergone a substantial rework in preparation for the upcoming season, along with the introduction of a new tier set. The 2-piece set bonus causes Blade Dance to automatically trigger Throw Glaive on your primary target for 100% damage, and each slash has a 50% chance to Throw Glaive an enemy for 35% damage. Furthermore, the 4-piece bonus allows Throw Glaive to reduce the remaining cooldown of The Hunt by 2 seconds, with The Hunt's damage-over-time effect lasting 6 seconds longer.
Havoc Demon Hunter has emerged as one of the most dominant specializations in Season 3 of Mythic+. This specialization has undergone a comprehensive overhaul, resulting in significant improvements to its damage output and survivability. Despite receiving a few minor nerfs, Havoc Demon Hunter retains all the essential qualities to earn its place in the "S-tier" and currently stands as the premier melee choice for Mythic+.
Utility
Functionality | Spells | Notes |
---|---|---|
Core | Chaos Brand | 5% extra Magical damage |
Core | Darkness | % chance to avoid all damage from an attack. |
Core | Fel Eruption | Single-target stun. |
Optional | Chaos Nova | AoE stun effect. |
Optional | Imprison | Single-target out of combat crowd-control. |
Optional | Consume Magic | Remove 1 beneficial Magic effect. |
Optional | Sigil of Misery | AoE disturb effect. |
A+-Tier DPS Specializations
Listed below are the DPS specializations that are considered strong but do not quite reach "meta" status. Unlike S-tier specs, these A+-tier options offer solid performance, and you can confidently bring any of them to your Mythic+ group. They are all capable of performing at a high level, and each specialization brings unique tools to help manage dungeon timers. The choice among these specs may depend on your specific group composition and requirements.
These A+-tier DPS specializations include a diverse range of options, and some may be better suited to certain situations or group setups.
Outlaw Rogue
Patch 10.2 Update:
Outlaw Rogue has undergone substantial changes in preparation for the next season, accompanied by the introduction of a new tier set. The 2-piece bonus now provides Sinister Strike with an additional 15% chance to strike an additional time. Additionally, the 4-piece effect allows Roll the Bones to refresh a random combat enhancement buff you currently possess.
Outlaw Rogue excels in both single-target and AOE scenarios, establishing itself as a versatile and dominant specialization in Mythic+. This class offers high utility, a range of defensive abilities, magical immunity, and exceptional mobility. In essence, Outlaw Rogue's effectiveness and efficiency are unrivaled in the current state of the game.
Cons:
Despite a recent aura nerf, Outlaw Rogue remains one of the most potent melee options for Season 3. Their robust damage profile, coupled with remarkable group-wide benefits, solidify their current standing. It's worth noting that this specialization may encounter challenges in exceptionally heavy AOE scenarios involving 10 or more mobs, although such situations are relatively rare in pug keys.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Assassination Rogue
Patch 10.2 Update:
Assassination Rogue has undergone substantial changes leading into Season 3, accompanied by the introduction of a new tier set. The 2-piece bonus grants Natureblight, increasing attack speed and Nature Damage by 1% for 6 seconds each time you spend 10 energy. Multiple instances of Natureblight can overlap, accumulating up to 15 stacks. Furthermore, the 4-piece effect allows Envenom to explode with Envenom active, dealing Nature damage to nearby enemies (damage is reduced beyond 5 targets). If Envenomous Explosion damages a single target, it receives a 150% damage increase.
Assassination Rogue emerges in Season 3 as the most potent version of the specialization seen since the beginning of the expansion. The class now exhibits a vastly improved damage profile, regardless of the number of enemies engaged. This addresses a long-standing concern, as Assassination Rogue already possesses an exceptional toolkit, mobility, and survivability. With this enhanced damage profile, they are poised to be one of the top-performing melee specializations as the season commences.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Iron Wire | Enables Garrote to silence for 6 sec when used from Stealth and enemies that are silenced by Garrote deal 15% reduced damage for 8 sec. |
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison, Instant Poison, Amplifying Poison and Deadly Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Enhancement Shaman
Patch 10.2 Update:
Enhancement Shaman has undergone changes in preparation for the upcoming season, including the introduction of a new tier set. The 2-piece bonus allows Primordial Wave to summon a Lightning Feral Spirit, increasing your Nature damage by 20% for 15 seconds. Additionally, summoning any Feral Spirit reduces the cooldown of Primordial Wave by 7 seconds.
Enhancement Shaman stands as one of the highest-performing melee DPS specializations on the PTR. The alterations to the spec-exclusive talent tree have bolstered their performance, and the remarkable tier set will enhance their burst-oriented specialization while elevating sustained damage. Notably, Enhancement Shaman boasts exceptional funnel damage capabilities, a feature that can provide substantial advantages, granting extra time and mitigating danger effectively.
Cons:
A notable concern when playing as an Enhancement Shaman is their vulnerability. Similar to Elemental Shaman, this class can feel particularly fragile when their primary defensive cooldown, Astral Shift, is unavailable. Furthermore, their mass AoE damage remains a challenge in scenarios involving 8-10 or more mobs as Season 3 approaches.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Sundering | Additional AoE stop. |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Optional | Windfury Totem | - |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Balance Druid
Patch 10.2 Update:
Balance Druid has undergone changes in preparation for Season 3, accompanied by the introduction of a new tier set. The 2-piece bonus triggers either when Eclipse ends or upon entering combat, immersing you in a Dreamstate. This effect reduces the cast time of your next 2 Starfires or Wraths by 40% and increases their damage by 100%. Additionally, the 4-piece bonus allows Starsurge or Starfall to augment your current Eclipse's Arcane or Nature damage bonus by an additional 2%, up to a maximum of 10%.
Underestimating the potency of the Balance Druid would be a mistake. While this specialization may not initially appear exceptional in lower-end Mythic+ keys, it progressively becomes a formidable force as the key level escalates. Effective cooldown management in Mythic+ can result in remarkably high damage output, whether dealing with AoE or single-target scenarios – "burst" is the name of the game. Moreover, the utility provided by Druid abilities adds to their value, making Balance Druid a potentially hidden gem for players seeking to conquer high keys.
Cons:
Balance Druid requires some time to ramp up before delivering significant damage, which means its performance improves as enemies endure longer. Competing in single-target scenarios remains a challenge, and further enhancements in this aspect may grant them a higher ranking. Additionally, the specialization's damage output without major cooldowns is, at most, average, emphasizing the importance of prudent cooldown management to maximize their potential.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Solar Beam | 8 sec AoE silence. |
Core | Entangling Roots | Single-target root effect. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
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Arcane Mage
Patch 10.2 Update:
Arcane Mage has received minor changes leading into Season 3, accompanied by the introduction of a new tier set. The 2-piece bonus activates when consuming Clearcasting, granting a 2% increase in spell damage for 20 seconds, stackable up to 10%. Additionally, the 4-piece effect triggers after consuming Clearcasting 3 times, causing your next Arcane Missiles to consume Arcane Battery, dealing 150% increased damage to your primary target and firing at up to 4 nearby enemies, dealing 100% increased damage.
Arcane Mage is renowned for its exceptional burst-damage capabilities in Mythic+ dungeons, making it a valuable choice for swiftly dispatching high-threat non-boss packs and crucial bosses, particularly during Tyrannical weeks. With its impressive utility and survivability, it stands as a reliable ranged option for Season 3. It's worth noting that Arcane Mage excels in mid to high-level keys, where enemies can withstand its formidable burst. However, mastering this specialization can be challenging, and inexperienced players with limited dungeon knowledge may not fully harness its potential.
Cons:
To unlock the full potential of this specialization, a high level of skill is required, which can be daunting for newcomers. Additionally, Arcane Mage is considered niche, performing at its peak in higher-level gameplay but potentially experiencing reduced effectiveness in lower-level scenarios.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be casted separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Fire Mage
Patch 10.2 Update:
Fire Mage has received adjustments in anticipation of the upcoming season, along with the introduction of a new tier set. The 2-piece effect triggers when Pyroblast and Flamestrike critically strike, granting you Searing Rage, which increases your critical strike damage by 4% for 12 seconds, stackable up to 20%. Additionally, the 4-piece bonus activates when you activate Combustion, enhancing the critical strike damage bonus of Searing Rage by 150% for 12 seconds.
Fire Mage is a specialization that truly shines in higher-end Mythic+ keys, where enemies have more longevity, and there are extended intervals between pulls. As players attain full gear, their tier set is expected to be among the most sought-after options. This specialization delivers consistent damage output, boasts formidable on-demand burst damage, and stands out as one of the most resilient classes in the game. Furthermore, Fire Mage provides robust group-wide utility, with little missing from its repertoire except for even higher damage output to reach the pinnacle.
Cons:
Fire Mage exhibits no significant drawbacks, with its primary aspiration being to achieve even greater damage output. It's important to remember that this specialization excels in higher-end keys where enemies endure for more extended periods, particularly during larger pulls.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be casted separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Retribution Paladin
Patch 10.2 Update:
Retribution Paladin has undergone adjustments leading into Season 3, accompanied by the introduction of a new tier set. The 2-piece bonus extends the duration of Expurgation by an additional 3 seconds and increases its damage by 30%. Casting Judgment or Divine Toll on a target with Expurgation triggers Wrathful Sanction, dealing Holy damage to the primary target and 4 additional nearby enemies. Furthermore, the 4-piece effect causes Wrathful Sanction to grant you Echoes of Wrath, enabling your next Templar's Verdict or Divine Storm to deal damage a second time at 25% effectiveness, without consuming Judgment.
Retribution Paladin continues to be a dependable choice for Season 3, regardless of your party composition. With one of the most potent group-wide DPS utilities, it is a valuable addition to any group composition. Additionally, it offers excellent defensive capabilities in case of danger and maintains impressive damage output. Speaking of damage, Retribution Paladins excel in burst damage, enabling them to swiftly eliminate low-health targets and maintain consistent damage output. Overall, Retribution Paladin delivers above-average performance, with the potential for further improvement lying in increased raw damage output.
Cons:
One persistent concern with this specialization is its limited diversification, resulting in distinct limitations in capabilities. Specializing in single-target or AoE damage can lead to suboptimal performance in the other area. Unfortunately, viable hybrid options are lacking, which can adversely impact their performance in Mythic+. The absence of a middle ground forces players to make choices and sacrifices without room for compromise, which can be challenging for DPS classes.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Retribution Aura | In case you already have Devotion Aura from another Paladin, you can choose the Retribution Aura to help your party/raid do more Damage and Healing. |
Core | Hammer of Justice | A powerful single-target 6 sec stun effect. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. Can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Repentance / Blinding Light | You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | Cleanse Toxins | Removes all Poison and Curse effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd-control. |
Subtlety Rogue
Patch 10.2 Update:
Subtlety Rogue has undergone significant changes leading into the next season, accompanied by the introduction of a brand-new tier set. The 2-piece bonus provides a chance for Eviscerate, Rupture, or Black Powder to summon a shadow clone, echoing your finishing move for 70% additional Shadow damage. Additionally, the 4-piece effect empowers your shadow clones, enhancing their damage by 20% with all attacks and granting you 2 combo points per clone when summoned.
In addition to its impressive utility, Subtlety Rogue offers consistent damage output with remarkable on-demand burst capabilities. The specialization possesses no major weaknesses, except for not competing at the highest level in terms of raw damage output. However, it's worth noting that adjustments may be made following the release of Season 3, potentially elevating Subtlety Rogue's status. Keep an eye on Subtlety Rogue, as any rogue specialization can ascend to S-tier candidacy if appropriately fine-tuned!
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
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A-Tier DPS Specializations
Specializations positioned within the A-Tier are a strong choice for any group seeking to excel with any of the specializations listed here. These specializations are not classified as B-Tier due to being subpar, but rather because other specializations exhibit superior damage profiles or more comprehensive utility packages.
Survival Hunter
Patch 10.2 Update:
Survival Hunter has received minor adjustments leading into Season 3. The 2-piece bonus enhances both your and your pet's critical strike chance and damage by 15% for 12 seconds when using Fury of the Eagle. Additionally, the 4-piece effect empowers Fury of the Eagle to throw a free Wildfire Bomb at your current target at 100% effectiveness. This also eliminates the cooldown on your next Wildfire Bomb and increases the damage dealt by Wildfire Bomb to your primary target by 40% for 12 seconds.
Survival Hunter excels with its front-loaded burst damage and improved single-target performance, addressing an area that required attention. Like other Hunter specializations, they benefit from the newly introduced raid/group-wide utility Hunter's Mark. However, despite the enhanced damage profile compared to the previous season, they still grapple with the challenge of being relatively vulnerable for a melee class.
Cons:
The specialization has undergone significant improvements since the last season and stands as one of the most formidable iterations of Survival Hunter since the expansion's inception. Although not firmly in the "meta" category, they deliver outstanding performance, particularly in low to mid-level keys.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
Beast Mastery Hunter
Patch 10.2 Update:
Beast Mastery Hunter has received minor adjustments leading into Season 3, along with the introduction of a new tier set. The 2-piece bonus allows Bestial Wrath to summon a Dire Beast for 15 seconds. Additionally, the 4-piece effect empowers Dire Beast to benefit from Kill Command and Beast Cleave.
Beast Mastery Hunter is currently excelling and likely stands as the strongest it has been since the expansion's inception. Their single-target and consistent AoE damage ranks among the highest, and coupled with their unparalleled mobility, they emerge as a hidden gem in the game. Furthermore, their performance is anticipated to elevate even further following the introduction of their brand-new raid/group-wide utility - Hunter's Mark. Optimism surrounds Beast Mastery Hunter and its prospects in Season 3 of Mythic+.
Cons:
Several concerns surround the specialization, with the most prominent being the newly introduced group/raid-wide utility, Hunter's Mark. While it can enhance the entire party, its impact pales in comparison to what most other classes can offer. Additionally, Hunter survivability has been a lingering issue, despite efforts to improve it. While it's better than in previous expansions, it remains a concern. Lastly, pet interaction can still pose problems. Given that nearly all of the Hunter's damage comes from pet attacks, these issues demand a more permanent solution. Instances such as pets randomly dying from frontal attacks or getting stuck in inaccessible locations, like Atal'Dazar's snap pylons, need to be addressed.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Feral Druid
Patch 10.2 Update:
Feral Druid has received adjustments leading into Season 3 of Mythic+, accompanied by the introduction of a new tier set. The 2-piece bonus empowers Feral Frenzy to grant Smoldering Frenzy, enhancing all damage you deal by 20% for 8 seconds. Additionally, the 4-piece bonus reduces the cooldown of Feral Frenzy by 15 seconds. While Smoldering Frenzy is active, enemies suffer burning damage equivalent to 10% of the damage you deal as Fire over 10 seconds.
Feral Druid currently stands as a strong DPS choice, regardless of your group composition. Not only does it provide the comprehensive and potent utility package of a Druid, but it also offers remarkable short-cooldown burst windows, impressive sustained AoE damage, and significantly improved single-target damage. Moreover, Feral Druid is renowned for its resilience and mobility. In summary, Feral Druid emerges as a dependable choice for Season 3.
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Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Entangling Roots | Single-target root effect. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Frost Mage
Patch 10.2 Update:
Frost Mage has received minor adjustments in anticipation of the next season, along with the introduction of a new tier set. The 2-piece bonus enhances the damage of Glacial Spike by 20% and causes it to explode when it Shatters a frozen target, dealing 20% of its damage to nearby enemies (damage is reduced beyond 8 targets). Additionally, the 4-piece bonus activates when casting Glacial Spike, granting Brain Freeze a 40% chance to trigger.
Frost Mage has seen limited changes, primarily revolving around the new tier set, which may be disappointing for some. The updated gameplay centers on Glacial Spike, and the tier set emphasizes AoE damage over single-target damage. Regrettably, Frost Mage's tuning numbers are not as competitive as other classes, making it a less attractive choice compared to Arcane Mage and Fire Mage. However, it's important to note that Frost Mages, like other Mage specializations, bring exceptional group-wide utility, possess one of the best defensive abilities in the game, exhibit high mobility, and feature Frost-exclusive permanent slows incorporated into most of their spells.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be casted separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Unholy Death Knight
Patch 10.2 Update:
Unholy Death Knight has undergone major changes in preparation for Season 3, accompanied by the introduction of a new tier set. The 2-piece bonus enables Apocalypse to summon an additional Magus of the Dead. Your Magus of the Dead's Shadow Bolt now launches a volley of Shadow Bolts at up to 4 nearby enemies. Additionally, each Rune you expend extends the duration of your active Magi by 0.5 seconds. Your Magi will also cast Amplify Damage, increasing the damage you deal by 5% for 10 seconds.
Unholy Death Knight is poised to deliver significantly improved performance in Season 3 compared to Season 2. The specialization will benefit from a well-crafted tier set designed for Mythic+ and the introduction of a legendary 2H weapon (soon to be introduced), enhancing their sustained damage output. Despite some power being shifted away from their burst, the changes have resulted in a more favorable trade-off for the specialization, elevating their sustained damage potential. Overall, the performance of this spec is promising, and further testing is eagerly anticipated.
Cons:
The primary drawback of this specialization is that you can fully maximize its potential only by flawlessly managing your significant cooldowns, a feat typically achievable in pre-made groups. However, recent changes and the introduction of new tier sets significantly enhance your consistent damage output. Even if you encounter challenges in cooldown management during a dungeon run, you can still maintain a relatively strong damage output.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Core | Gnaw | Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Asphyxiate | 5 sec single-target stun. |
Demonology Warlock
Patch 10.2 Update:
Demonology Warlock has undergone substantial changes in preparation for the next season, along with the introduction of a new tier set. The 2-piece bonus allows Demonbolt to apply Doom Brand, which explodes after 20 seconds, dealing Shadow damage to nearby enemies (damage is reduced beyond 8 targets). Hand of Gul'dan reduces the duration of your Doom Brands by 1 second per Soul Shard spent. Additionally, the 4-piece effect provides Doom Brand with a chance to summon a Doomfiend when it explodes. The Doomfiend casts 5 Doom Bolt Volleys before departing, with each Doom Bolt Volley dealing Shadow damage to up to 4 enemies.
Currently, on the PTR, Demonology Warlock stands as the top-performing specialization among all Warlock specs. They boast exceptional consistent AoE damage, complemented by strong single-target damage. Additionally, the Warlock class offers a well-rounded Mythic+ toolkit and maintains a healthy damage balance. With their substantial damage output, this specialization has the potential to excel and become the premier ranged option in Season 3.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
Marksmanship Hunter
Patch 10.2 Update:
Marksmanship Hunter has undergone changes in preparation for the next season, accompanied by the introduction of a new tier set. The 2-piece bonus enhances Rapid Fire, increasing its damage output by 20%. Trick Shots causes Rapid Fire to trigger a Volley for 6 seconds, dealing 100% of normal damage. Additionally, the 4-piece bonus grants a 3% chance to reset the cooldown of Rapid Fire and causes your next Rapid Fire to shoot 100% additional shots during its channel for every 10 focus you spend.
Following a recent rework of the tier set, Marksmanship Hunter has significantly improved its performance. It now boasts one of the most potent bursts in Mythic+ content, excelling in both AoE and single-target scenarios, while maintaining solid damage output outside of major cooldowns. This specialization has come a long way, as it was previously considered one of the lowest-performing DPS options on our tier list. Further tuning will determine if they can maintain their newfound position, but expectations are high for their performance in the upcoming season.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
B-Tier DPS Specializations
Fury Warrior
Patch 10.2 Update:
Fury Warrior has received minor adjustments in anticipation of the next season, alongside the introduction of a new tier set. The 2-piece bonus empowers Odyn's Fury, increasing its damage output by 50%. It also causes your next 3 Bloodthirsts to deal 150% additional damage and grants a 100% increased critical strike chance against their primary target. Additionally, the 4-piece effect allows critical strikes from Bloodthirst to reduce the cooldown of Odyn's Fury by 2.5 seconds.
Fortunately, Fury Warriors can look forward to a revamped playstyle with the introduction of the new tier set, offering a fresh approach to the specialization. While their burst damage remains potent, especially in lower-level keys, there is room for improvement in their overall damage profile. Additional buffs are needed to secure a higher ranking. However, Fury Warriors have a unique advantage as they are set to receive a new strength-only Legendary 2h Weapon (though the acquisition method is yet unknown). Moreover, several other melee specializations are performing exceptionally well in Season 3, making Battle Shout integration more desirable, which can elevate the status of either Warrior spec in group compositions.
Cons:
Presently, Fury Warriors face the challenge of being outperformed by many other classes in terms of overall damage output. This presents a tough situation for Fury Warriors. However, if melee classes become the preferred choice, Fury can potentially secure a higher position on our tier list due to the powerful utility of Battle Shout.
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Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
Frost Death Knight
Patch 10.2 Update:
Frost Death Knights have received adjustments in preparation for the upcoming season, along with a new tier set. The 2-piece bonus increases the range of Chill Streak by 4 yards, and it can now bounce off of you. Each time Chill Streak bounces, your damage is boosted by 4% for 12 seconds, stacking up to 5 times. Additionally, the 4-piece effect allows Chill Streak to bounce 2 more times, with each bounce providing a 30% chance to gain a Rune, reduce Chill Streak's cooldown by 5 seconds, or decrease the cooldown of Empower Rune Weapon by 6 seconds.
Frost Death Knights are set to maintain their status as formidable burst damage dealers in Season 3. However, they continue to grapple with the issue of lower sustained damage output outside of cooldowns. Another concern is their limited utility in Mythic+ dungeons. To warrant a higher ranking, improvements are needed for the Death Knight class as a whole. Similar to Warriors and Retribution Paladins, Frost Death Knights can leverage the newly introduced legendary 2H weapon. This weapon might marginally enhance the class's damage profile, depending on tuning. More details about this legendary are still pending, so stay tuned for updates on this specialization!
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Control Undead | Mind-control an undead enemy to fight on your side. This ability can also Mind-control Incorporeal (similar to Priest's Dominate Mind) to gain the full benefit of the affix. |
Optional | Asphyxiate | 5 sec single-target stun. |
Elemental Shaman
Patch 10.2 Update:
Elemental Shamans are undergoing significant changes as they approach the next season, coupled with the introduction of a new tier set. The 2-piece bonus now allows Primordial Wave to cast Elemental Blast at the target, albeit at 70% effectiveness, and grants all three Elemental Blast bonus effects for 10 seconds. Furthermore, the 4-piece bonus enhances Lava Burst, causing it to burn the target for 10% additional damage over 4 seconds. After consuming Primordial Wave, your next two Lava Burst casts will also hit up to three additional targets affected by your Flame Shock for 65% of normal damage.
The Elemental Shaman is poised to bring a different damage profile into the next season. The new tier set enables a more flexible build, offering increased mobility during rotations and reducing the punishment for excessive movement during encounters. While it represents an overall improvement for the Elemental Shaman, it still has some ways to go before reaching the "meta" composition.
Cons:
Elemental Shamans remain one of the squishiest DPS specializations in the game, which requires attention. Additionally, it's disappointing that this specialization does not bring any unique buffs to the party or raid. Recent nerfs to their tier set have affected their performance, leading to a drop in rankings to the B-tier. To climb higher in the rankings, Elemental Shamans will require further damage buffs.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Core | Earthquake | Has a chance for a knockdown effect. |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Arms Warrior
Patch 10.2 Update:
Arms Warriors have undergone minor changes as they prepare for Season 3, and a new tier set accompanies these adjustments. The 2-piece bonus increases the damage of Rend and allows Sudden Death to be triggered by Rend's Bleed damage. Moreover, the 4-piece effect adds extra power to Sudden Death, causing Execute to slam the ground powerfully and unleashing a Thunder Clap that deals 100% increased damage. The Execute target will also bleed for 50% of Execute's damage over 5 seconds, with any remaining damage added to the new Bleed.
Despite the impressive new tier set for Arms Warriors, there remain fundamental rotational issues that disrupt the otherwise straightforward Arms playstyle. The primary challenge revolves around inefficient Rage management, resulting in a majority of global cooldowns being used for abilities like Mortal Strike, Overpower, and now Sudden Death. This leaves little room for regular Rage spenders such as Slam, leading to an excess of Rage with no effective way to utilize it. However, the introduction of a Legendary 2h weapon (details on acquisition yet unknown) holds the potential to significantly boost the class's performance. Additionally, there is a pressing need for Battle Shout, given the strength of certain melee specializations in the current Mythic+ season.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
C-Tier DPS Specializations
Affliction Warlock
Patch 10.2 Update:
Affliction Warlocks have undergone some changes in preparation for Season 3, including the introduction of a new tier set. The 2-piece bonus increases the damage of Soul Rot and extends its duration, while the 4-piece effect allows Soul Rot to grant Umbrafire Kindling, enhancing the damage of your next Malefic Rapture or Seed of Corruption. Umbrafire Kindling also extends the duration of your next damage-over-time effects and Haunt.
These changes will result in quicker burst windows for Affliction Warlocks, with improved single-target and 2-3 target damage in the upcoming season. However, to climb higher in the rankings, they will need to increase their overall damage output. When a DPS class has multiple specializations, there is a risk of one spec being significantly better and receiving more representation, so players should be aware of this when choosing to play as an Affliction Warlock without switching specs. Additionally, the tier set heavily favors single-target and 2-3 target cleave, making it more powerful in raiding compared to Mythic+.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
Devastation Evoker
Patch 10.2 Update:
Devastation Evoker has received some changes in preparation for the next season, including a new tier set. The 2-piece bonus activates when Dragonrage is active, granting you Emerald Trance every 6 seconds, increasing your damage done by 5% and stacking up to 5 times. The 4-piece effect allows Emerald Trance to persist for 5 seconds per stack when Dragonrage ends, granting you Essence Burst every 5 seconds.
The current version of Devastation Evoker is similar to what players have experienced in Season 2, but with some differences. More powers are now tied to their major cooldown, Dragonrage, making proper cooldown management crucial for maximum performance in Mythic+. However, this creates a concern, as there will be a significant increase in damage for a few seconds after the major cooldown ends. This gap between major cooldowns and consistent damage could make the specialization more suited for low and high keys but weaker in terms of sustained damage.
Cons:
Devastation Evoker has a heavy reliance on the Dragonrage cooldown, requiring players to plan ahead to utilize its full potential even after it has expired. This level of skill and planning may pose challenges for new players choosing Devastation Evoker as their primary spec in Mythic+.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Core | Expunge | Removing all Poison effects from an ally. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Windwalker Monk
Patch 10.2 Update:
Windwalker Monk has undergone significant changes leading up to Season 3, including a new tier set. The 2-piece bonus allows free Spinning Crane Kicks to grant Blackout Reinforcement, increasing the damage of your next Blackout Kick by 150%, and melee abilities can also grant Blackout Reinforcement. The 4-piece effect empowers Blackout Kick, reducing the cooldowns of Fists of Fury, Rising Sun Kick, Strike of the Windlord, and Whirling Dragon Punch by 3 seconds, while also increasing their damage by 4%.
Windwalker Monk maintains its strong burst capabilities, well-suited for the key levels considered in this tier list. Recent buffs to core abilities and the tier set have further improved the specialization. Windwalker Monk also boasts exceptional utility and high survivability, making it a well-rounded choice for Mythic+. However, there are still concerns about its playstyle and base rotation that could benefit from further adjustments. Overall, Windwalker Monk offers versatility, high burst damage, and a decent overall damage profile.
Cons:
Windwalker Monk's gameplay performance, while not the worst, may require changes to promote more strategic cooldown usage rather than relying heavily on proc-based mechanics. Additionally, the tier set highlights an underlying issue with Windwalker that may need addressing in the future.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Generous Pour | Extra damage reduction against area-of-effect damage. |
Core | Close to Heart | Increased healing from all sources for all allies within 10 yards. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
Shadow Priest
Patch 10.2 Update:
Shadow Priest has undergone a complete rework leading up to Season 3, including a new tier set. The 2-piece bonus allows Shadow Word: Death to trigger two additional times at 15% effectiveness and triggers one more additional time at 20% effectiveness if Deathspeaker is active or your target is below 20% health. The 4-piece bonus grants a stack of Death's Torment each time you take damage from Shadow Word: Death, increasing the initial damage of your next cast of Shadow Word: Pain by 225% or increasing the damage of your next Shadow Crash by 50%, stacking up to 12 times.
Despite receiving a series of changes, including some nerfs and compensational buffs, Shadow Priest remains strong in execute damage and offers a solid utility package. However, these changes have affected both their damage output and utility spells, such as Power Infusion and Mass Dispel. Shadow Priest's primary drawback is its average damage profile, placing it among the middle-of-the-pack performers. Nevertheless, with further damage tuning, this specialization has the potential to shine, and it has shown promise in the past two seasons. Therefore, it's important to reserve judgment and wait for additional changes before drawing conclusions.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredible useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Optional | Psychic Horror | A single-target 4 sec stun effect. |
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D-Tier DPS Specializations
Destruction Warlock
Patch 10.2 Update:
Destruction Warlock has received some changes in preparation for the next season, including a new tier set. The 2-piece bonus increases the damage of Bolts coming from Dimensional Rifts by 25% of the damage dealt to nearby enemies. Immolate's periodic damage has a chance to grant a charge of Dimensional Rift. The 4-piece effect allows Dimensional Rift to summon a powerful Flame Rift that fires 20 Searing Bolts, dealing instant and damage-over-time Fire damage.
Destruction Warlock, like other Warlock specializations, brings a strong set of abilities to Mythic+ groups. However, it may struggle to consistently contribute to AoE damage without Summon Infernal. Additionally, the tier set is better suited for single-target and light-cleave encounters, rather than the AoE-focused encounters common in Mythic+. The spec's burst AoE damage has improved with the latest buff to Summon Infernal, but it still lags behind many other specs. Addressing these issues, along with the competition from Demonology and Affliction Warlocks, is essential to elevate the spec's performance. Further adjustments may be needed as the season progresses.
Mythic+ utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Sinel-Target disturb effect. |
In conclusion, the Dragonflight Season 3 Mythic+ DPS Tier List for Patch 10.2 provides valuable insights into the performance of various DPS specializations in World of Warcraft. It offers players a comprehensive overview of each spec's strengths and weaknesses, helping them make informed choices for their Mythic+ adventures.
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