This tier list stands as a vibrant tapestry, woven from the threads of speculation and analysis, offering a compelling discourse on the prospective contributions of various specializations to the upper echelons of Mythic+ gameplay. However, it bears emphasis that this compendium is but a guidepost, not a dictate, intended to spark dialogue rather than dictate your choice of specialization or influence your group compositions.
Central to our methodology is the recognition that mere damage metrics fail to encapsulate the multifaceted nature of Mythic+ dynamics. Instead, our rankings pivot on the concept of pushing value, probing which specializations offer the greatest boon to Mythic+ teams and hold the potential to redefine the metagame. As the sands of balance shift beneath our feet, we pledge to remain vigilant, promptly updating this tier list to reflect emerging insights and balance adjustments.
In delineating the criteria underpinning our evaluations, we have broadened our scope to encompass not only damage output but also utility and survivability. In an era where survival instincts reign supreme, the ability to withstand the tempestuous onslaught of Mythic+ trials holds newfound significance. While damage remains a cornerstone for DPS specializations, we recognize that utility, though often relegated to the periphery, can tilt the scales of victory in your favor. Consider, for instance, the pivotal role of Bloodlust, whose absence can necessitate strategic compromises in group composition.
In essence, this tier list serves as a beacon of enlightenment amidst the labyrinthine corridors of Mythic+ exploration, inviting adventurers to navigate its intricacies with discernment and curiosity. As we embark upon this journey together, let us remain ever cognizant of the fluidity of the metagame and the transformative potential of nuanced analysis.
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The Genesis of Tier Rankings: Unraveling the DPS Specialization Tapestry
Within the labyrinthine corridors of Season 4's first half, a symphony of metrics and methodologies converge to birth the definitive tier list for DPS specializations in Mythic+ realms. Anchored in the crucible of empirical analysis, our rankings are a testament to the interplay of toolkit versatility and raw damage potential inherent in each specialization, offering a beacon of clarity amidst the tumultuous seas of group dynamics.
At the heart of our evaluation lies a nuanced understanding of damage profiles, each a distinct brushstroke in the canvas of Mythic+ gameplay. From the thunderous crescendo of mass AoE onslaughts to the surgical precision of single-target assaults, we delve deep into the lexicon of destruction to discern the potency of each specialization. Yet, beyond mere numerical supremacy, lies the symbiotic dance of class toolkits, whose harmonious resonance can spell the difference between victory and defeat.
Central to our ethos is the recognition that survivability and utility are not mere footnotes but pillars of distinction in the hallowed halls of Mythic+ prowess. Specializations endowed with self-sustain, immunities, or the ability to fortify their comrades with party-wide buffs ascend the ranks, their valorous contributions illuminating the path to triumph.
Of equal import is the oft-overlooked artistry of priority-target damage and funneling, whose mastery can catalyze the tempo of entire dungeons. Like elusive gems hidden in the caverns of myth, these profiles bestow upon their wielders an extra sheen of prowess, elevating them in our estimations.
Yet, let us heed a final admonition, a cautionary refrain amidst the clamor of rankings: though our tier list stands as a compass in the wilderness of choice, it is not a decree etched in stone. Every specialization, regardless of its placement, bears the potential for greatness in the hands of a skilled practitioner. In the crucible of competition, player proficiency oft eclipses the vagaries of tier differentials, affirming the adage that mastery knows no bounds.
As we journey forth into the crucible of Mythic+ realms, let us not be ensnared by the allure of rigidity, but instead, embrace the fluidity of evolution. For in the ever-shifting sands of key levels, group compositions, and dungeon vicissitudes, lies the crucible of possibility, wherein each specialization finds its moment to shine. And so, with each iteration of this tier list, we embark upon a voyage of discovery, charting the course of Mythic+ evolution with unwavering resolve.
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DPS Tier List for Season 4 of Mythic+ in Dragonflight
Below, you can find the full rankings for DPS slots in Season 4 of Dragonflight+. We encourage you to read further and understand why some classes are placed lower or higher than expected, with several factors taken into consideration, such as having a 4-piece tier-set active at all times.
- Shadow Priest (S-Tier)
- Destruction Warlock (S-Tier)
- Augmentation Evoker (S-Tier)
- Fire Mage (A+Tier)
- Balance Druid (A+Tier)
- Retribution Paladin (A+Tier)
- Frost Mage (A+Tier)
- Outlaw Rogue (A-Tier)
- Devastation Evoker (A-Tier)
- Demonology Warlock (A-Tier)
- Unholy Death Knight (A-Tier)
- Havoc Demon Hunter (B-Tier)
- Windwalker Monk (B-Tier)
- Beast Mastery Hunter (B-Tier)
- Marksmanship Hunter (B-Tier)
- Arcane Mage (B-Tier)
- Subtlety Rogue (B-Tier)
- Elemental Shaman (C-Tier)
- Arms Warrior (C-Tier)
- Feral Druid (C-Tier)
- Assassination Rogue (C-Tier)
- Fury Warrior (D-Tier)
- Enhancement Shaman (D-Tier)
- Frost Death Knight (D-Tier)
- Survival Hunter (D-Tier)
- Affliction Warlock (F-Tier)
Full DPS Class and Specialization Rankings
S-tier
Below are displayed the DPS specs that have the highest potential to turn out to be a "meta" spec. Keep in mind, there are only 3 slots for a DPS in a group, so your choice will depend on your group needs, dungeon type, and Mythic+ level.
Shadow Priest
Patch 10.2.7 update: Shadow Priest received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. There are no major drawbacks Shadow Priest, as they will continue to dominate the DPS "meta" with one of the best damage profiles in Season 4 (priority-target damage while doing AoE is a bonus). Combined with a strong utility package, there are a lot of great "DPS-combos" you can run with that can utilize Power Infusion efficiently. Overall one of the best choices for a Range DPS, which can also fit within any group compositions.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Power Infusion | You must always have Twins of the Sun Priestess talented. |
Core | Power Word: Fortitude | A raid-wide 5% Stamina buff. |
Core | Psychic Scream | AoE disturb effect. |
Core | Mind Soothe | It reduces the range at which the target/s will attack you. Incredible useful for trash mob skips. It can be used on multiple enemies. |
Core | Mass Dispel | Incredible useful where Mass Dispelling is needed. |
Optional | Vampiric Embrace | Extra off-healing. |
Optional | Leap of Faith | Helps with repositioning. |
Optional | Dominate Mind | Mindcontrols an enemy, allowing you to simultaneously execute your rotation while having full control over them and their abilities. |
Optional | Shackle Undead | Crowd-controls a undead target for 50 sec. |
Optional | Purify Disease | On top of Dispel Magic you will be able to further bolster it by allowing the spell to remove 1 Disease on a friendly target. |
Optional | Psychic Horror | A single-target 4 sec stun effect. |
Destruction Warlock
Patch 10.2.7 update: Destruction Warlock received both, positive and negative changes to their "old-new" tier-set, from Season 1, which will be played in the next season. In addition, they have also received a minor positive adjustments on behalf of Chaos Bolt, Conflagrate and Incinerate, which mostly affects single-target. Destruction Warlock offers the best mass AoE damage profile, which can be a valuable addition to any Mythic+ group. As the current meta favors casters, they fit perfectly within it, allowing them to capitalize on the already-built advantage. Not only this but Warlock specs are known for being durable and having great party-wide utility, which is another reason why you must have this spec in your group. Overall, one of the strongest if not the strongest DPS choices, going forward to Season 4 so far.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Sinel-Target disturb effect. |
Augmentation Evoker
Patch 10.2.7 update: Augmentation Evoker received no changes in Season 4, as well as, keeping their tier-set unchanged. Augmentation Evoker is expected to remain one of the most valuable DPS options for Season 4, due to its incredibly powerful toolkit. It allows your team to deal more damage and enhances their survivability while making you one of the most formidable damage dealers in the game. On top of this, you can obtain once again, Nasz'uro, the Unbound Legacy, one of the most overpowered legendary options ever created, buffing your team with primary stat and speed for a short period. In short, there isn't much more to say except that if the current state of affairs remains the same, this specialization will undoubtedly be among the top-tier choices in Season 4.
Cons
While the positives are many on the higher-end keys, the popularity and the power of the specialization rapidly decreased throughout low to mid-level keys where the 3rd DPS spot is preferred to be a "regular" damage dealer rather than an evoker.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Ebon Might | - |
Core | Chrono Ward | Extra Shielding effect triggered after Breath of Eons cast. |
Core | Expunge | Removing all Poison effects from an ally. |
Core | Upheaval | Extra knock-up effect. |
Optional | Timelessness | Reduces the threat to 1 friendly target. |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Core | Prescience | Can be further bolstered by the Fate Mirror talent. |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Bestow Weyrnstone | Enables one party/raid member to teleport to your location within 100 yards. |
Optional | Blistering Scales | Increases the armor and gives damage to the selected member. |
Optional | Spatial Paradox | It enables your Healer of choice to freely move while casting and increasing the range of most spells by 100% for 11 sec. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
A+-Tier
Fire Mage
Patch 10.2.7 update: Fire Mage received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. Fire Mage is a specialization that excels in mid to high-end keys where mobs live longer, and there are longer gaps between pulls. This spec offers consistent damage (both AoE and ST), priority-target damage and high on-demand bursts. Moreover, Fire Mage is one of the most durable specs in the game, having not only several defensive options but also a cheat death - Cauterize. It also provides high group-wide utility, paired with incredible mobility. As we have previously predicted, the only thing stopping Fire Mage from being once again the "king" of all DPS specializations are further damage buffs, and we still believe played in the right group and on the higher key level, this spec is ranked MUCH HIGHER THAN THIS PLACMEMENT.
Cons
Its output is significantly lower when mobs die quicker (in other words, lower key levels), especially if you are opting in on an Mastery: Ignite build.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Balance Druid
Patch 10.2.7 update: Balance Druid received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Although Balance Druid may not appear impressive in lower-end keys, it becomes increasingly formidable as the key level increases. If you use your cooldowns effectively in Mythic+, you can achieve exceptionally high damage, both in AoE and single-target scenarios. Moreover, we all know how valuable the Druid utility is, one of the best any specialization can offer to your group. All of this combine will cement their placement on the upper echelon of DPS specs on the tier list, with a much more focus on tackling higher keys, rather than lower-end keys.
Cons
It takes some time for the spec to ramp up before it can cause significant damage. This means that the performance of the Balance Druid will improve as the mobs live longer. In addition, the damage output of the spec without major cooldowns is at most average, making it essential to carefully manage and use your cooldowns to their fullest potential.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Solar Beam | 8 sec AoE silence. |
Core | Entangling Roots | Single-target root effect. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Retribution Paladin
Patch 10.2.7 update: Retribution Paladin received no changes in Season 4, as well as, keeping their tier-set unchanged. The overall performance from Retribution Paladin will remain a reliable choice, regardless of your party composition, in Season 4. With one of the best group-wide DPS utilities, it is an invaluable asset for anyone who wants to play this spec. Additionally, it offers excellent defensive options in case of danger and a great damage output. Speaking of damage, you don't have to worry, as it still has impressive burst windows that can help you take down any quantity of mobs and decent sustain damage. Overall, Retribution Paladin is excellent and is one of the top melee choices for the next season.
Cons
It is still a significant concern that the spec lack diversification, which leads to severe limitations in capabilities. Although, no relevant hybrid options are available, which adversely affects their Mythic+ performance, the most recent buffs make the situation much better.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Devotion Aura | Permanent 3% group/raid-wide damage reduction aura. |
Core | Retribution Aura | In case you already have Devotion Aura from another Paladin, you can choose the Retribution Aura to help your party/raid do more Damage and Healing. |
Core | Hammer of Justice | A powerful single-target 6 sec stun effect. |
Core | Lay on Hands | Heals a member of your party/raid to full health. |
Core | Intercession | Combat-resurrection |
Optional | Blessing of Sacrifice | Helps a single member of your raid in a critical situation. Can be further improved by talenting Sacrifice of the Just. |
Optional | Blessing of Protection | Physical immunity, which can help you with some boss encounters. |
Optional | Blessing of Freedom | Immunity to movement impairing effects. |
Optional | Repentance / Blinding Light | You have the option between single-target crowd-control effect or a powerful mass AoE stop. |
Optional | Cleanse Toxins | Removes all Poison and Disease effects from the target. |
Optional | Turn Evil | Be able to fear any Undead, Aberration or Demon, which is an additional form of crowd-control. |
Frost Mage
Patch 10.2.7 update: Frost Mage received no changes in Season 4, as well as, keeping their tier-set unchanged. Frost Mage's gameplay revolves around Glacial Spike, and the tier-set favors AoE over single-target damage; although powerful, it can be quite monotomous rotation-wise. It's important to note that Frost Mages, like any other Mage spec, have excellent group-wide utility, one of the best defensives in the game, high mobility, and Frost-exclusive permanent slow attached to most of their spells. Overall, one of the most solid Ranged specs for any range of keys.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Core | Permanent slow effects. | - |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
A-Tier
Outlaw Rogue
Patch 10.2.7: Outlaw Rogue received no changes in Season 4, as well as, keeping their tier-set unchanged. Outlaw Rogue performs exceptionally well in both single-target and AOE situations, making it a versatile and dominant spec in Mythic+. The class boasts high utility, several defensive abilities, magical immunity, and excellent mobility. Now keep in mind that their AoE is capped, which puts them significantly behind when you pull larger (more than 8 mobs), which is the main drawback of the spec. Overall, it's difficult to find any other spec that matches the effectiveness and efficiency of Outlaw Rogue in the current state of the game.
Cons
Overall, Outlaw's strong damage profile paired with incredible group-wide will cement their current rankings. Lastly, don't forget that this spec will still struggle in heavy AoE scenarios (8+ mobs), which rarely happens in pug keys (but still to be mentioned).
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
Devastation Evoker
Patch 10.2.7 update: Devastation Evoker received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. Devastation Evoker are looking so far fantastic going forward to Season 4 as they will be getting their much preferred Season 2 tierset is back in action. They will retain their bursty side, while significantly increasing their sustained damage (both AoE and ST). They already have amazing group-wide utility, several sets of defensiveness and are quite a mobile caster option. On top of this, you can obtain once again, Nasz'uro, the Unbound Legacy, one of the most overpowered legendary options ever created, buffing your team with primary stat and speed for a short period. To conclude, one of the best-ranged options so far.
Cons
One of the biggest drawbacks of Devastation Evoker is having several offensive abilities being tied to a 25 yard ranged, compared to the standard 40 yard range option for Ranged specializations. This can create some difficulties in maintaining perfect rotation upon combat.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Blessing of the Bronze | - |
Core | Tail Swipe | AoE disturb effect that knocks up enemies. |
Core | Wing Buffet | AoE knockback effect. |
Core | Expunge | Removing all Poison effects from an ally. |
Optional | Sleep Walk | Single-target crowd-control effect that forces the enemy to move towards you. |
Optional | Source of Magic | Can be further bolstered by Potent Mana |
Optional | Oppressing Roar | Increasing the duration of all crowd-control effects on the affected enemies by 50%. You can further talent into Overawe, removing 1 Enrage effect from each enemy (AoE Enrage Removal). |
Optional | Terror of the Skies | After using Breath of Eons, you will stun all enemies by 3 sec affected by your breath. |
Optional | Zephyr | Area-of-effect damage reduction (party only). |
Optional | Cauterizing Flame | Bleed removal |
Optional | Rescue | You can further bolster it with Twin Guardian talent for extra durability. |
Demonology Warlock
Patch 10.2.7 update: received no changes in Season 4, as well as, keeping their tier-set unchanged. Demonology Warlock specialization is performing excellently, with their great consistent/burst AoE damage, paired with a strong single-target. Apart from that, the Warlock class has a well-rounded Mythic+ utility package and great durability. To conclude, we believe Demonology Warlock will be one of the best-performing ranged options in Season 4.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
Unholy Death Knight
Patch 10.2.7 update: Unholy Death Knight received no changes in Season 4, as well as, keeping their tier-set unchanged. Despite some power of Unholy Death Knight's has been taken away their burst, they will continue to be a burst powerhouse in Season 4, with significantly improved sustained damage. It is important to note that, Unholy is one of the few specs that has an access to amazing single-target and AoE damage profile, great durability and good party-wide utility. Overall, we are happy with the performance of this spec and looking forward to see who it will play out until the end.
Cons
Not a drawback but, you can only fully unleash your maximum potential by managing your major cooldowns well, which is much easier when playing with a pre-made group rather than a pug group.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Core | Gnaw | Having an extra stun effect for 1 sec from your Ghoul pet. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Asphyxiate | 5 sec single-target stun. |
B-Tier
Havoc Demon Hunter
Patch 10.2.7 update: Havoc Demon Hunter received no changes in Season 4, as well as, keeping their tier-set unchanged. Havoc Demon Hunter will continue to be a great choice in Season 4 of Mythic+ so far. They have an amazing damage profile, which consists of good output off and on cooldowns and a competitive single-target. Their group-wide utility and mobility are among the best across all melee DPS specs, which makes it a lucrative option for the current caster-heavy orientated meta (thanks Chaos Brand :) ). Overall, a strong DPS choice.
Cons
-
Mythic+ Utility
Utility
Functionality | Spells | Notes |
---|---|---|
Core | Chaos Brand | 5% extra Magical damage |
Core | Darkness | % chance to avoid all damage from an attack. |
Core | Fel Eruption | Single-target stun. |
Optional | Chaos Nova | AoE stun effect. |
Optional | Imprison | Single-target out of combat crowd-control. |
Optional | Consume Magic | Remove 1 beneficial Magic effect. |
Optional | Sigil of Misery | AoE disturb effect. |
Windwalker Monk
Patch 10.2.7 update: Windwalker Monk received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Windwalker Monk still has a power burst (both AoE and ST) that fits perfectly for the level of keys on which this tier list is based on. Moreover, their sustained damage is quite competitive. It's important to note that the utility package of this specialization is among the best in Mythic+, and it has one of the highest survivability rates. Overall, a solid pickup that best plays with a full physical damage-orientated squad due to its Mystic Touch, but can adapt if otherwise put in a different group composition.
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mystic Touch | 5% extra Physical damage for your raid. |
Core | Generous Pour | Extra damage reduction against area-of-effect damage. |
Core | Close to Heart | Increased healing from all sources for all allies within 10 yards. |
Core | Leg Sweep | 3 sec stun effect. |
Optional | Tiger's Lust | Removes all roots and snares. |
Optional | Ring of Peace | It can be used to help your tank kite and as a AoE disturb effect. |
Optional | Detox | Removes all Poison and Disease effects from the target. |
Optional | Paralysis | Single-target disturb effect. |
Beast Mastery Hunter
Patch 10.2.7 update: Beast Mastery Hunter received no changes in Season 4, as well as, keeping their tier-set unchanged. Beast Mastery Hunter is performing exceptionally well, and it is likely the strongest it has been since the start of the expansion. Their single-target and AoE damage (both burst and sustained) are in amazing shape, and when combined with their unbeatable mobility, they become a hidden gem in the game. On top of this, they will get back their unique bow - Neltharax, Enemy of the Sky, which will further bolster their already strong damage profile. Overall, a solid pick for the upcoming new season.
Cons
Hunter's survivability has been a red flag for some time now. While several attempts have been made to improve it, and it is better than in previous expansions, it remains a concern. Lastly, pet interaction can still be problematic. Given the fact that almost all of your damage comes from pet attacks, it is something that should be permanently fixed. For instance, pets randomly dying from frontals/bleeds or glitching up and being unable to reach specific places.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Marksmanship Hunter
Patch 10.2.7 update: Marksmanship Hunter received no changes in Season 4, as well as, keeping their tier-set unchanged. Although Marksmanship Hunter have one of the strongest bursts in Mythic+, both in AoE and single-target, their consistent damage off-major cooldowns is lackluster. The specialization has come a long way, as it was previously one of the lowest-performing DPS options on our tier list. On top of this, they will get back their unique bow - Neltharax, Enemy of the Sky, which will further bolster their already strong damage profile. If you love the fantasy of Marksmanship Hunter and the playstyle, remember that the spec does much better on the lower-mid level keys where burst can put you ahead of your party members. Still, its powers significantly diminish on the higher-end keys.
Cons
One of the major cons of the spec is the weak defensives and lack of strong damage profile (AoE and single-target) outside of their cooldowns. To add on top of that, some of their AoE damage is still capped, which doesn't help them either.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
Arcane Mage
Patch 10.2.7 update: Arcane Mage received no changes in Season 4, as well as, keeping their tier-set unchanged. Arcane Mage is known for having one of the best burst-damage playstyles in Mythic+ dungeons, making it a valuable option for taking down high-danger non-boss packs and important bosses. With incredible utility and survivability, it is a solid Ranged option for the upcoming Season 4. However, it's important to note that Arcane Mage performs best on mid-high level keys where mobs can withstand the full burst. Additionally, this spec is considered one of the most difficult to play, so inexperienced players with limited dungeon knowledge may not benefit from its potential.
Cons
To fully utilize this specialization, a high level of skill is required, which can make it difficult for new players to get the most out of it. Additionally, this specialization is considered a "niche". It is more valuable in higher-level gameplay, while its effectiveness may be reduced in lower-level gameplay.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Arcane Intellect | 5% extra Intellect to the whole raid/party. |
Core | Time Warp | Alternative of Bloodlust. |
Core | Polymorph | Single-target crowd-control effect. |
Optional | Mass Barrier / Mass Invisibility | Gives a shield that absorbs damage or mass invisibility to the entire party. |
Optional | Spellsteal | Steals a beneficial magic effect from the target. |
Optional | Remove Curse | Removes all Curses from a friendly target. |
Optional | Ring of Frost | AoE disturb effect. |
Optional | Ice Nova | AoE Immobilize effect. This can be cast separate from Frost Nova. |
Optional | Blast Wave | AoE knockback. |
Optional | Dragon's Breath | AoE disturb effect. |
Subtlety Rogue
Patch 10.2.7: Subtlety Rogue received no changes in Season 4, as well as, keeping their tier-set unchanged. Apart from the impressive Rogue's utility package, Subtlety Rogue also delivers consistent damage with great on-demand burst. The spec has no shortcomings apart from the fact that it doesn't compete with the best-performing classes regarding raw damage output. Watch out for Subtlety Rogue, as any rogue spec can become an S-tier candidate if properly fine-tuned!
Cons
-
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison or Instant Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
C-Tier
Elemental Shaman
Patch 10.2.7 update: Elemental Shaman received no changes in Season 4, as well as, keeping their tier-set unchanged. Elemental Shaman's damage profile is quite competitive, especially on low target count or single-target (good at funnel too!). However, their mass AoE damage/burst is one of the weakest compared to the rest of the DPS specialization, if the pull lasts long enough, eventually, they can catch up. In addition, the lack of a defensive profile significantly punishes the class. Overall, one of the most fun specs to play in Mythic+, with a slight touch on their spender abilities and adjustments on behalf of their durability, can enable Elemental Shaman much higher.
Cons
Elemental Shaman is still one of the squishiest DPS specs in the game, which needs to be addressed. Also, it is disappointing that this specialization is the only one that doesn't bring any unique buffs to the party/raid. Moreover, the mass AoE of Elemental Shaman is problematic, especially in the lower-end keys where it doesn't have enough time to ramp up.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Core | Earthquake | Has a chance for a knockdown effect. |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Arms Warrior
Patch 10.2.7 update: Arms Warrior received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Arms Warrior will remain a decent melee DPS choice for the following season, which unfortunately is not good enough to place them among the top contenders. While the damage profile remains average, their utility is one of the weakest in Mythic+. Overall, if any class changes are targeting their damage contribution, we believe Arms will be placed much higher on the tier list.
Cons
Average damage profile and poor Mythic+ utility.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
Feral Druid
Patch 10.2.7 update: Feral Druid received no changes in Season 4, as well as, keeping their tier-set unchanged. Feral Druid is currently in a decent spot, providing an average output, both on single-target and on AoE. You arguably have one of the best utility packages among all DPS specs, which can make a lucrative option for any group composition. On top of this, we all know how "tanky" and mobile this spec is. In short, Feral is a solid choice of melee specs coming into the new season, but we would like to see some positive damage adjustments.
Cons
Further damage buffs are needed to secure a higher placement on the tierlist.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Mark of the Wild | Increasing the Versatility of your raid/party by 3%. |
Core | Entangling Roots | Single-target root effect. |
Optional | Innervate | Allowing 1 friendly healer to cast spells without spending mana for 8 sec. |
Optional | Nature's Vigil | Extra off-healing. |
Optional | Stampeding Roar | Increasing the movement speed to all raid members by 60% for 8 sec. |
Optional | Remove Corruption | Removes all Curse and Poison effects from a friendly target. |
Optional | Soothe | Dispelling all Enrage Effects from an enemy target. |
Optional | Hibernate | Single-target crowd-control effects against beasts and dragonkins. It also works on Incorporeal. |
Optional | Incapacitating Roar / Mighty Bash | You have the choice between AoE disturb effect or a single-target stun. |
Optional | Typhoon | Aoe knockback. |
Optional | Mass Entanglement / Ursol's Vortex | You have the choice between AoE root effect or AoE wind-of-vortex, pulling all the mobs to one location. |
Assassination Rogue
Patch 10.2.7: Assassination Rogue received a flat 6% buff to their abilities and auto-attacks. Assassination Rogue is continuing Season 4 as the best version of the spec seen since the beginning of the expansion. The class now has a much better damage profile, regardless of the number of enemies being fought. This has been a significant concern for a long time, as the spec already has an excellent overall toolkit, mobility, and survivability. Although they have improved in the damage department, they still struggle in the low-to mid-level keys where mobs die too quickly before they ramp up their damage, hence why such a spec can benefit better on the higher key levels.
Cons
We believe that Assassination Rogues will perform a lot better on the higher-end keys compared to the lower keys, simply because the higher health targets allow you to fully utilize your whole burst. This, however, is a massive disadvantage for the specialization and one of the reasons why people prefer their sibling specs.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Iron Wire | Enables Garrote to silence for 6 sec when used from Stealth and enemies that are silenced by Garrote deal 15% reduced damage for 8 sec. |
Core | Weapon Poisons | Numbing Poison, Atrophic Poison, Crippling Poison, Wound Poison, Instant Poison, Amplifying Poison and Deadly Poison |
Core | Gouge / Airborne Irritant | You have the choice between AoE stop or powerful short cooldown single-target stop. |
Core | Blind | Disturb effect, useful for crowd-control. |
Core | Kidney Shot | Single-target stun effect. |
Core | Sap | Non-combat crowd-control. |
Core | Cheap Shot | Single-target stun effect. |
Core | Shiv | Enrage-effect dispel. |
Core | Shroud of Concealment | Mass-invisibility effect. |
Core | Tricks of the Trade | Redirects all threat you cause to a selected party member lasting 6 sec. |
Core | Distract | When used, it stops any creatures from moving. Incredible useful when stopping patrol targets from repositioning. |
D-Tier
Fury Warrior
Patch 10.2.7 update: Fury Warrior received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. In addition to that, they also received a 3% aura damage buff, which is still not enough to bring the spec closer to the rest of the DPS specializations. Fury Warrior's main advantage - their burst/consistent damage is completely lackluster. To add to that, they have one of the weakest party-wide utility for Mythic+. Perhaps, Battle Shout can be integrated into the mix, if there were a melee meta, which can make them more desirable to have either of the Warrior specs present, however, since casters are a lot stronger, that can't be taken into consideration. Overall, we are quite disappointed with the performance of this spec and we are looking forward to future tunings.
Cons
Currently, the main challenge for Fury is their lack of meaningful party-wide utility and a strong damage profile.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Rallying Cry | Temporary increasing the health of your raid/party. |
Core | Battle Shout | Extra 5% attack power. |
Optional | Spell Reflection | Usable in niche situations. |
Optional | Intimidating Shout | AoE disturb effect capped at 5 targets. |
Optional | Storm Bolt | 4 sec single-target stun. |
Optional | Shockwave | AoE Stun |
Enhancement Shaman
Patch 10.2.7 update: Enhancement Shaman received no changes in Season 4, as well as, keeping their tier-set unchanged. Enhancement Shaman will enter next season's place on the lower end of the bracken on our tierlist. Although they have great burst and sustained damage on a low count target, their mass AoE is among the weakest compared to the rest of the DPS specialization. This can cause a massive issue for your team if you decide to pull multiple packs together. To add on top of this, although they have a great utility build for Mythic+, their defensives are also among the weakest across all melee specs. To conclude, Enhancement Shaman benefits low-target pulls, in which case they will do fantastic, the moment you decide to pull larger, you will run into an issue as most of their offensive spells are still target-capped.
Cons
One of the major concerns with playing as an Enhancement Shaman is how vulnerable they can be. Similarly to its counterpart, the Elemental Shaman, this class can feel incredibly fragile once their only defensive cooldown, Astral Shift is unavailable. In addition, their mass AoE damage is still an issue going forward to Season 4.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Bloodlust | - |
Core | Sundering | Additional AoE stop. |
Core | Earth Elemental | A powerful elemental summon that helps you survive. |
Optional | Windfury Totem | - |
Optional | Wind Rush Totem / Earthgrab Totem | A choice between on-demand extra movement speed or AoE root effect similar to Mass Entanglement. |
Optional | Ancestral Guidance | Provides extra off-healing to your party. |
Optional | Capacitor Totem | 3 sec AoE stun. |
Optional | Hex | Single-target crowd-control ability. |
Optional | Cleanse Spirit | Removes all Curse effects from a friendly target. |
Optional | Purge | Removing 1 beneficial Magic effect from an enemy. |
Optional | Thunderstorm | AoE disturb effect that can either knock away or knock up ( Thundershock). |
Optional | Poison Cleansing Totem | Removes all poison effects on a nearby party member each 1.5 sec for 6 sec. |
Optional | Stoneskin Totem | 10% physical damage reduction |
Frost Death Knight
Patch 10.2.7 update: Frost Death Knight received a buff to their "old-new" tier-set, from Season 2, which will be played in the next season. Frost Death Knight will remain a powerful burst machine in Season 4, but it still has the same issue of lower sustain damage without cooldowns. Another problem that needs addressing is aggro issues, especially at the start of any given pull with a larger mob count. To justify a higher placement, the spec needs to be improved, specifically in the damage and utility department.
Cons
Lack of sustained damage, heavily relient of cooldowns.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Anti-Magic Zone | Provides extra durability against heavy magical damage. |
Core | Death Grip | Repositions an enemy of your choice. |
Core | Raise Ally | Combat-resurrection. |
Optional | Abomination Limb | Every 1 sec an enemy is pulled close to you. |
Optional | Blinding Sleet | AoE disturb effect. |
Optional | Insidious Chill | Reduces auto-attack speed of your target by 5% stacking up 4 times. |
Optional | Control Undead | Mind-control an undead enemy to fight on your side. This ability can also Mind-control Incorporeal (similar to Priest's Dominate Mind) to gain the full benefit of the affix. |
Optional | Asphyxiate | 5 sec single-target stun. |
Survival Hunter
Patch 10.2.7 update: Survival Hunter received a buff to their "old-new" tier-set, from Season 1, which will be played in the next season. Survival Hunter spec appears to be once again, in an underperforming state, as their damage output is among the lowest across all damage dealers. On top of this, their limited utility and survivability puts them further behind the list. To place this spec higher, we would like to see further positive adjustments on behalf of their damage profile, specifically sustained and burst AoE.
Cons
Low overall damage, limited mob-control options for your team and still relatively squishy.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Primal Rage | Although not unique, it can help in some rare cases. |
Core | Hunter's Mark | Increases all damage dealt to targets above 80% health by 5%. |
Core | Tar Trap | AoE Slow. |
Core | Tranquilizing Shot | Removes 1 Enrage and Magic effect from an enemy target. |
Core | Intimidation | A powerful 5 sec single-target stun. |
Core | Scatter Shot / Binding Shot | You have the option between single-target disturb effect and a wonky "AoE Stun". |
Core | Freezing Trap | A powerful single-target crowd-control effect. |
Optional | Misdirection | Helpful in cases where there are spread non-boss-enemies and your tanks needs help with collecting the aggro. |
F-Tier
Affliction Warlock
Patch 10.2.7 update: Affliction Warlock received a minor buff on behalf of their Soul Rot, Soul Flame, Vile Taint and Doom Blossom. Although Affliction Warlock's burst damage is decent their sustain damage (both AoE and ST) is one of the weakest across all DPS specializations in Mythic+. This is the main reason why we believe the spec will not perform well in the following season of Mythic+. Yes, they have all the tools to climb higher, from having a great defensive toolkit to an amazing party-wide utility, but further positive adjustments are needed to warrant a higher placement on the tier list.
Cons
The full potential of Affliction Warlock can be utilized only on the mid to high-key level and still is quite behind on the lower keys. In addition, their sustain damage across all damage profiles is quite weak. Given that both Destruction Warlock and Demonology Warlock are in a better spot than you, I doubt you will see much volume coming from Affliction.
Mythic+ Utility
Functionality | Spells | Notes |
---|---|---|
Core | Create Healthstone | Helps your team to survive deadly pulls. |
Core | Soulstone | Combat Resurrection. |
Core | Demonic Gateway | |
Core | Curse of Tongues | Useful against caster targets. It can be further bolstered by Amplify Curse talent. |
Core | Curse of Weakness | Useful against physical damage dealers. It can be further bolstered by Amplify Curse talent. |
Core | Demon Summoning | Summon Imp can help you with Singe Magic dispel while Summon Felhunter can be useful with an extra interrupt - Spell Lock. |
Optional | Banish | Useful on some boss encounters for an extra crowd-control effect. |
Optional | Shadowfury | AoE Stun. |
Optional | Mortal Coil | Single-Target disturb effect. |
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