FFXIV Endwalker 6.4 Summoner Job Guide

FFXIV Endwalker 6.4 Summoner Job Guide | Simple Carry

Unlocking the Mystical Arts: A Comprehensive Guide to the Summoner Job in FFXIV Endwalker 6.4

The world of Final Fantasy XIV (FFXIV) is filled with an array of fascinating jobs that cater to every playstyle and preference. Among these, the Summoner job stands out as a captivating and powerful magical ranged DPS class. Harnessing the primal and demi-primal summons' formidable power and elemental attunement, Summoners are a force to be reckoned with on the battlefield. In this comprehensive guide, we will delve into the secrets of the Summoner job, providing invaluable insights for both seasoned players and newcomers to the realm of Eorzea.

Embarking on the Journey to Summoner

To embark on your journey as a Summoner, you must first venture into the Arcanist class. Upon reaching Level 30 as an Arcanist and acquiring a special job stone, you can unlock the Summoner job and commence your path towards mastering this magical art. Embrace the intricate gameplay, rich lore, and dynamic combat mechanics that define the Summoner class, and let your journey towards unleashing devastating arcane powers begin.

Mastery of Summoner Abilities

Summoners possess a diverse array of abilities that cater to a playstyle reliant on strategic planning and timing. Mastery of these abilities allows Summoners to adapt to various encounters, making them an asset in any group or solo setting. From their primary spell, Ruin, to an arsenal of powerful DoT (Damage over Time) spells such as Bio, Miasma, and Shadow Flare, Summoners excel at dealing sustained damage to their adversaries.

One of the defining features of the Summoner job is the ability to summon a variety of primals and demi-primal entities to aid them in battle. Each summon brings unique strengths and abilities, affording Summoners unparalleled versatility. Whether it's the relentless fury of Ifrit, the piercing frost of Shiva, or the devastating storms of Ramuh, Summoners can call upon these awe-inspiring entities to unleash havoc on their enemies.

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The Art of Attunement

To maximize their potential, Summoners must master the art of attunement. Attunement allows Summoners to align their magical energies with the elements their summons represent, enhancing their spells' potency and inflicting devastating damage on their foes. Understanding elemental weaknesses and exploiting them through attunement is a hallmark of a skilled Summoner, and it can turn the tide of battles in their favor.

Adapting to the Ever-Changing Landscape

As with any MMORPG, FFXIV is an ever-evolving world, with frequent updates and expansions that introduce new challenges and opportunities. As a Summoner, staying attuned to the game's updates and adapting your playstyle to match the latest changes is crucial. Engaging in regular research and participating in community discussions can help you stay ahead of the curve, ensuring you remain a formidable force in the realm of Eorzea.

Synergy with Fellow Adventurers

FFXIV is a game built on collaboration and teamwork, and Summoners play an integral role in group content. Cooperating harmoniously with other jobs and classes, such as tanks, healers, and other DPS classes, can significantly enhance the effectiveness of your Summoner abilities. Learning the nuances of synergistic play and communicating effectively with your party members can elevate your Summoner gameplay to new heights.

Challenges and Rewards of Summoner Mastery

While mastering the Summoner job can be a challenging endeavor, the rewards it offers are equally enticing. As you progress through FFXIV Endwalker 6.4, you will unlock exciting new abilities, job-specific gear, and gain recognition among the elite summoners of Eorzea. Pushing the limits of your abilities, facing fearsome foes, and triumphing over seemingly insurmountable odds is what makes the journey as a Summoner truly rewarding.

In Conclusion

The Summoner job in FFXIV Endwalker 6.4 is an enchanting blend of strategic gameplay, elemental mastery, and awe-inspiring summons. Whether you're a seasoned player looking to explore a new facet of FFXIV or a fresh adventurer seeking a captivating DPS class, the Summoner job promises an unforgettable experience.

Embark on your journey as a Summoner, and let the echoes of primal and demi-primal power resonate within you. Embrace the magic, harness the elements, and become a force of nature that leaves a mark on Eorzea's history. Unlock the secrets of the Summoner job and weave your tale of greatness in the ever-expanding world of Final Fantasy XIV.

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Unleashing the Arcane Symphony: Understanding the Playstyle of the FFXIV Summoner Job

The Summoner job in Final Fantasy XIV (FFXIV) is an enchanting tapestry of magical prowess, offering players an immersive and engaging experience as they wield the power of primal and demi-primal summons. This unique magical ranged DPS class has earned its place in the hearts of players due to its seamless combination of power, mobility, and party utility. In this comprehensive guide, we will explore the intricacies of the Summoner's playstyle, shedding light on the secrets that make it a formidable force in the realm of Eorzea.

The Dancers of Elements: Summoner's Dynamic Gameplay

The Summoner's gameplay is a breathtaking dance of elements, summoning and commanding primals and demi-primals to rain devastation upon their enemies. Unlike some other DPS classes, the Summoner maintains an exceptionally high degree of mobility, allowing players to fluidly traverse the battlefield while channeling their arcane energies. This fluidity makes the Summoner an ideal choice for players seeking a job that is both accessible for learning purposes and efficient for progressing through challenging content.

Harmony of Summons: Balancing the Primals

At the heart of the Summoner's gameplay lies an extended rotation loop that beautifully harmonizes the use of Demi-Bahamut and Demi-Phoenix summons, alongside their three elemental companions: Ifrit-Egi, Titan-Egi, and Garuda-Egi. Each of these summons unleashes substantial damage upon their designated targets, imbuing the Summoner with elemental attunement. This attunement empowers the Summoner with unique abilities that can be deployed strategically when the corresponding summons are invoked.

Simplicity in Complexity: Streamlined Rotations

While the Summoner's gameplay may appear complex at first glance, it is built upon a streamlined rotation loop that simplifies decision-making during battles. The emphasis is on making simple binary choices for abilities to utilize at any given moment. This balance of complexity and accessibility makes the Summoner an appealing choice for both newcomers and seasoned players seeking a class with depth and variety.

The Party Conductor: Summoner's Versatile Utility

Beyond being a force of destruction, Summoners also serve as indispensable party conductors, bringing a wealth of beneficial effects to their comrades. With the potent Searing Light ability, Summoners bestow a damage-boosting buff upon all party members, elevating the group's overall performance. Additionally, the Summoner's arsenal includes the invaluable Resurrection spell, enabling them to raise fallen allies and breathe new life into the battle.

As the battle unfolds, Summoners demonstrate their nurturing side with healing-over-time spells like Rekindle and Everlasting Flight. These spells provide essential support to the party, ensuring everyone's endurance during prolonged encounters. Furthermore, Summoners can shield themselves from harm with the personal mitigation skill, Radiant Aegis, granting them an additional layer of defense against incoming threats.

A Symphony of Mastery: Growing as a Summoner

Like any job in FFXIV, mastering the Summoner class is a journey filled with challenges and triumphs. Keeping up with the latest updates, patches, and expansions is vital for Summoners looking to stay at the top of their game. Engaging in community discussions, studying guides, and seeking advice from experienced players can aid in unraveling the depths of this enchanting job.

Conclusion: Embrace the Summoner's Symphony

In the grand symphony of Final Fantasy XIV, the Summoner job emerges as a masterpiece of strategic gameplay, elemental mastery, and unwavering support for their comrades. Whether you're seeking a class that dazzles with magical prowess or a versatile DPS with a penchant for party utility, the Summoner will prove to be an enchanting and rewarding choice.

Embrace the harmonious dance of elemental summons, channel your arcane might, and let the echoes of your power reverberate through the realm of Eorzea. Unlock the secrets of the Summoner job, and become a legendary conductor of primal forces, etching your name in the annals of FFXIV history. Unleash the summoner within you and embark on an extraordinary adventure in the ever-evolving world of Final Fantasy XIV.

Unveiling the Arcane Enigma: A Detailed Analysis of Summoner's Strengths and Weaknesses in FFXIV

As one of the mesmerizing magical ranged DPS classes in Final Fantasy XIV (FFXIV), the Summoner job boasts a unique blend of mobility, burst damage, and utility. Delving deeper into the Summoner's abilities, we explore its distinct strengths and weaknesses, offering insights to both seasoned adventurers and aspiring Summoners seeking to master this enigmatic class. From potent advantages to subtle shortcomings, let us embark on an enlightening journey through the Summoner's realm.

Harnessing Unrivaled Mobility: Strengths of the Summoner

At the heart of the Summoner's strengths lies its unparalleled mobility among magical ranged DPS jobs. This gift of agility allows Summoners to deftly navigate the battlefield, repositioning swiftly to optimize their damage output while evading threats. This flexibility not only empowers Summoners to maintain their DPS on the move but also makes them an invaluable asset in encounters where mobility is essential.

Unleashing Devastating Bursts: The Summoner's Power Surges

When it comes to unleashing overwhelming bursts of damage, the Summoner reigns supreme. Possessing potent burst DPS windows, Summoners can summon their Primal and Demi-Primal pets to unleash a tempest of destruction upon their foes. These awe-inspiring moments serve as climactic crescendos in the Summoner's rotation, creating impactful spikes in damage output that can sway the tide of battles.

Cleave with Precision: Incidental Cleave Potential

In chaotic encounters featuring multiple foes, Summoners exhibit a remarkable ability to deal incidental cleave damage. The proficiency in spreading damage across multiple targets allows Summoners to contribute significantly in encounters that require dealing with packs of enemies, making them an asset in both single-target and multi-target scenarios.

A Lifeline to Allies: Invaluable Combat Raise

Among the DPS jobs, the Summoner and its sister job, the Red Mage, are the exclusive possessors of the invaluable combat raise ability. This resurrection skill allows Summoners to revive fallen party members during the heat of battle, offering a second chance to recover from adversity and continue the fight. The Summoner's role as a life-giver further cements its importance in group content, ensuring the party can stand strong even in the face of peril.

Empowering the Party: A Wealth of Utility

The Summoner's party utility kit is nothing short of exceptional. Beyond their damage-dealing prowess, Summoners offer a variety of beneficial effects to uplift their comrades. With the Searing Light ability, they bestow a damage-boosting buff upon the entire party, augmenting the overall group performance.

As staunch protectors of their allies, Summoners possess healing-over-time spells like Rekindle and Everlasting Flight, providing essential support during prolonged engagements. Furthermore, their personal mitigation skill, Radiant Aegis, allows them to shield themselves and mitigate incoming damage, showcasing their versatility in surviving critical moments.

Exposing the Veil: Weaknesses of the Summoner

Even though the Summoner is a formidable force, it is not without its imperfections. One of its notable weaknesses lies in the filler phase outside of burst windows. During these periods, Summoners may face challenges in maintaining consistent DPS, leading to potential lulls in damage output.

Additionally, while commanding their Primal and Demi-Primal pets, Summoners are unable to use Carbuncle actions. This restriction can impact the fluidity of gameplay and may require careful planning to optimize their abilities during summoning phases.

Moreover, the Summoner's reliance on spell speed can sometimes lead to awkward drifts with Demi-Primal cooldowns. Balancing this aspect requires precise timing and adaptability, challenging Summoners to refine their execution for optimal performance.

Conclusion: Unveil the Arcane Mastery

The Summoner job in FFXIV is a captivating tapestry of strengths and weaknesses, intertwining mobility, burst damage, and party utility into an intricate gameplay experience. Embrace the Summoner's powers, explore its versatility, and excel in the art of conjuring primal and demi-primal forces.

By understanding the nuances of the Summoner's playstyle, harnessing their strengths, and mitigating their weaknesses, aspiring Summoners can unlock the full potential of this enigmatic job. Embark on your journey, unleash the arcane enigma within you, and etch your name in the legacy of Final Fantasy XIV as a master of the Summoner arts. Unravel the secrets of this class, and let your summoning prowess resonate throughout the realm of Eorzea.

Unleashing the Primal Nexus: A Step-by-Step Guide to Unlocking the Summoner Job in FFXIV

The path to becoming a Summoner in Final Fantasy XIV (FFXIV) is a captivating journey that allows players to harness the awe-inspiring power of primals and demi-primals. In this comprehensive guide, we'll walk you through the step-by-step process of unlocking the Summoner job, from the humble beginnings of the Arcanist class to the moment you attain the coveted Soul of the Summoner job stone.

Step 1: Embrace the Arcanist's Calling

To embark on your path to becoming a Summoner, you must first take up the mantle of the Arcanist class. Start your journey by seeking out the first quest, "Way of the Arcanist," which can be found by conversing with Murie at the Arcanist's Guild in the bustling Limsa Lominsa Lower Decks (coordinates x4.5, y11.2). This initial quest will set you on your path as an Arcanist, where you'll begin honing your magical abilities and learning the art of summoning.

Step 2: Mastery through Arcanist Quests

As an aspiring Arcanist, you'll undergo a series of quests that will deepen your understanding of the class and unlock new abilities. Progress through these Arcanist quests diligently, honing your skills and expanding your knowledge of the arcane arts. Immerse yourself in the captivating lore of the Arcanist class, for it lays the foundation for your journey towards the illustrious Summoner job.

Step 3: Reaching the Pinnacle - Level 30

To unlock the path to Summoner greatness, you must ascend to level 30 as an Arcanist. The culmination of your efforts and adventures will bring you to this pivotal milestone, where you've become adept at wielding magical powers and commanding your loyal Carbuncles.

Step 4: Seizing the Moment - "Austerities of Flame"

With your Arcanist prowess at its peak and having attained the level of 30, it's time to embrace the calling of the Summoner. Seek out Thubyrgeim, a vital figure located at Limsa Lominsa Lower Decks (coordinates x4.7, y11.4). By conversing with Thubyrgeim, you'll embark on the quest, "Austerities of Flame." This quest marks the turning point in your journey, as it brings you closer to unlocking the enigmatic Summoner job.

Step 5: Soul of the Summoner - Unleashing the Primal Nexus

As you progress through the quest "Austerities of Flame," you'll encounter trials and challenges that test your mettle as an Arcanist. Successfully overcome these obstacles, and your efforts will be rewarded with the coveted Soul of the Summoner job stone. This radiant gemstone resonates with the power of the primals and unlocks the gateway to becoming a Summoner.

Conclusion: Embrace the Primal Nexus

Unlocking the Summoner job in FFXIV is a journey of self-discovery, perseverance, and profound magical mastery. From your humble beginnings as an Arcanist to the pinnacle of Summoner greatness, every step of this adventure shapes you into a formidable wielder of primal forces.

Embrace the arcane enigma, heed the call of the primals, and become the Summoner that Eorzea needs. Harness the primal nexus within you, and let the echoes of your summoning prowess reverberate throughout the realm. Unleash the power of the Summoner, and etch your name among the legends of Final Fantasy XIV. Let your journey as a Summoner unfold, and immerse yourself in the ever-expanding world of Eorzea's magic and mystery.

Summoner Gauge

Summoner's gauge will become available in two separate stages, as the gauge itself is split into two distinct parts: The Aetherflow Gauge and the Trance Gauge.

Summoner FFXIV Trance Gauge

The Trance Gauge will become available once you reach level 6 and unlock Aethercharge Icon Aethercharge. This gauge will then upgrade later on as you unlock Dreadwyrm Trance Icon Dreadwyrm Trance, with its final upgrade occurring when you unlock Summon Bahamut Icon Summon Bahamut and Summon Phoenix Icon Summon Phoenix. This gauge will show the duration of your trance or demi-primal duration as it is activated.

Summoner FFXIV Elemental Arcanum

Extending from the Trance Gauge will be the elemental arcanum that will be provided each time you activate Aethercharge Icon AetherchargeDreadwyrm Trance Icon Dreadwyrm TranceSummon Bahamut Icon Summon Bahamut, or Summon Phoenix Icon Summon Phoenix. This arcanum will be displayed as colored crystals below the duration bar, showing which arcanum you have available to be used. Once a primal summon is used, it will then show the number of elemental attunement stacks available from that primal, as well as the duration you have to utilize these abilities before they disappear.

Summoner FFXIV Aetherflow Gauge

The Aetherflow Gauge will become available once you reach level 10 and unlock Energy Drain Icon Energy Drain. Each time Energy Drain Icon Energy Drain is used, you will generate two stacks of Aetherflow Gauge, that can later be used to cast Fester Icon Fester and Painflare Icon Painflare.

Summoner Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Ruin Icon Ruin Lv. 1
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals unaspected damage with a potency of 240.
Radiant Aegis Icon Radiant Aegis Lv. 2
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Orders Carbuncle to execute Radiant Aegis.Radiant Aegis Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HPDuration: 30sMaximum Charges: 2Can only be executed while Carbuncle is summoned.
Summon Carbuncle Icon Summon Carbuncle Lv. 2
  • 1.5s
  • 2.5s
  • ↔ 0y
  • 0y

MP Cost: 400.0

Summons Carbuncle to your side.
Physick Icon Physick Lv. 4
  • 1.5s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 400.0

Restores target's HP.Cure Potency: 400
Aethercharge Icon Aethercharge Lv. 6
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Grants Aethercharge, increasing the potency of RuinRuin II, and Ruin III by 50, and Outburst by 20.Duration: 15sAdditional Effect: Grants Ruby ArcanumTopaz Arcanum, and Emerald ArcanumCan only be executed in combat and while Carbuncle is summoned.
Gemshine Icon Gemshine Lv. 6
  • 2.5s
  • 2.5s
  • ↔ 25y
  • 0y
Channel the energies of your active elemental attunement to attack your enemy.Fire Attunement Effect: Deal fire damage to a single targetEarth Attunement Effect: Deal earth damage to a single targetWind Attunement Effect: Deal wind damage to a single target
Ruby Ruin Icon Ruby Ruin Lv. 6
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 0y
Deals fire damage with a potency of 340.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Summon Ruby Icon Summon Ruby Lv. 6
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Ruby Carbuncle, and orders it to execute Glittering Ruby.Glittering Ruby Effect: Rushes target and deals fire damage with a potency of 400Additional Effect: Grants 2 stacks of Fire AttunementFire Attunement Effect: Gemshine and Precious Brilliance become fire-aspectedDuration: 30sCan only be executed while under the effect of Ruby Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Ruby Carbuncle is present, and return once gone.
Energy Drain Icon Energy Drain Lv. 10
  • Instant
  • 60.0s
  • ↔ 25y
  • 0y
Deals unaspected damage with a potency of 200.Additional Effect: Aetherflow IIAdditional Effect: Grants Further RuinDuration: 60sShares a recast timer with Energy Siphon.
Fester Icon Fester Lv. 10
  • Instant
  • 1.0s
  • ↔ 25y
  • 0y
Deals unaspected damage with a potency of 340.Aetherflow Gauge Cost: 1
Resurrection Icon Resurrection Lv. 12
  • 8.0s
  • 2.5s
  • ↔ 30y
  • 0y

MP Cost: 2400.0

Resurrects target to a weakened state.
Summon Topaz Icon Summon Topaz Lv. 15
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Topaz Carbuncle, and orders it to execute Glittering Topaz.Glittering Topaz Effect: Rushes target and deals earth damage with a potency of 400Additional Effect: Grants 4 stacks of Earth AttunementEarth Attunement Effect: Gemshine and Precious Brilliance become earth-aspectedDuration: 30sCan only be executed while under the effect of Topaz Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Topaz Carbuncle is present, and return once gone.
Topaz Ruin Icon Topaz Ruin Lv. 15
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Deals earth damage with a potency of 240.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Emerald Ruin Icon Emerald Ruin Lv. 22
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals wind damage with a potency of 160.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Summon Emerald Icon Summon Emerald Lv. 22
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Emerald Carbuncle, and orders it to execute Glittering Emerald.Glittering Emerald Effect: Deals wind damage with a potency of 400Additional Effect: Grants 4 stacks of Wind AttunementWind Attunement Effect: Gemshine and Precious Brilliance become wind-aspectedDuration: 30sCan only be executed while under the effect of Emerald Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Emerald Carbuncle is present, and return once gone.
Emerald Outburst Icon Emerald Outburst Lv. 26
  • Instant
  • 1.5s
  • ↔ 25y
  • 5y
Deals wind damage with a potency of 70 to target and all enemies nearby it.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Outburst Icon Outburst Lv. 26
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 5y

MP Cost: 300.0

Deals unaspected damage with a potency of 100 to target and all enemies nearby it.
Precious Brilliance Icon Precious Brilliance Lv. 26
  • 2.5s
  • 2.5s
  • ↔ 25y
  • 5y
Channel the energies of your active elemental attunement to attack multiple enemies.Fire Attunement Effect: Deal fire damage to a target and all enemies nearby itEarth Attunement Effect: Deal earth damage to a target and all enemies nearby itWind Attunement Effect: Deal wind damage to a target and all enemies nearby it
Ruby Outburst Icon Ruby Outburst Lv. 26
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 5y
Deals fire damage with a potency of 160 to target and all enemies nearby it.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Topaz Outburst Icon Topaz Outburst Lv. 26
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y
Deals earth damage with a potency of 110 to target and all enemies nearby it.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Emerald Ruin II Icon Emerald Ruin II Lv. 30
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals wind damage with a potency of 170.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Ruby Ruin II Icon Ruby Ruin II Lv. 30
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 0y
Deals fire damage with a potency of 380.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Ruin II Icon Ruin II Lv. 30
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals unaspected damage with a potency of 270.
Summon Ifrit Icon Summon Ifrit Lv. 30
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Ifrit-Egi and orders it to execute Inferno.Inferno Effect: Rushes forward and deals fire damage to all enemies in a 5-yalm cone before it with a potency of 600 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 2 stacks of Fire AttunementFire Attunement Effect: Gemshine and Precious Brilliance become fire-aspectedDuration: 30sAdditional Effect: Grants Ifrit's FavorEffect of Ifrit's Favor ends upon execution of certain summoner actions.Can only be executed while under the effect of Ruby Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Ifrit-Egi is present, and return once gone.
Topaz Ruin II Icon Topaz Ruin II Lv. 30
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Deals earth damage with a potency of 270.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Summon Titan Icon Summon Titan Lv. 35
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Titan-Egi and orders it to execute Earthen Fury.Earthen Fury Effect: Rushes forward and deals earth damage to all enemies within 5 yalms with a potency of 600 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 4 stacks of Earth AttunementEarth Attunement Effect: Gemshine and Precious Brilliance become earth-aspectedDuration: 30sCan only be executed while under the effect of Topaz Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Titan-Egi is present, and return once gone.
Painflare Icon Painflare Lv. 40
  • Instant
  • 1.0s
  • ↔ 25y
  • 5y
Deals unaspected damage with a potency of 150 to target and all enemies nearby it.Aetherflow Gauge Cost: 1
Summon Garuda Icon Summon Garuda Lv. 45
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Garuda-Egi and orders it to execute Aerial Blast.Aerial Blast Effect: Deals wind damage to target and all enemies within 5 yalms with a potency of 600 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 4 stacks of Wind AttunementWind Attunement Effect: Gemshine and Precious Brilliance become wind-aspectedDuration: 30sAdditional Effect: Grants Garuda's FavorEffect of Garuda's Favor ends upon execution of certain summoner actions.Can only be executed while under the effect of Emerald Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Garuda-Egi is present, and return once gone.
Energy Siphon Icon Energy Siphon Lv. 52
  • Instant
  • 60.0s
  • ↔ 25y
  • 5y
Deals unaspected damage with a potency of 100 to target and all enemies nearby it.Additional Effect: Aetherflow IIAdditional Effect: Grants Further RuinDuration: 60sShares a recast timer with Energy Drain.
Emerald Ruin III Icon Emerald Ruin III Lv. 54
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals wind damage with a potency of 180.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Ruby Ruin III Icon Ruby Ruin III Lv. 54
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 0y
Deals fire damage with a potency of 410.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Ruin III Icon Ruin III Lv. 54
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals unaspected damage with a potency of 310.
Topaz Ruin III Icon Topaz Ruin III Lv. 54
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Deals earth damage with a potency of 300.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Astral Flare Icon Astral Flare Lv. 58
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y

MP Cost: 300.0

Deals unaspected damage with a potency of 180 to target and all enemies nearby it.Can only be executed while in Dreadwyrm Trance.※This action cannot be assigned to a hotbar.
Astral Impulse Icon Astral Impulse Lv. 58
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals unaspected damage with a potency of 440.Can only be executed while in Dreadwyrm Trance.※This action cannot be assigned to a hotbar.
Dreadwyrm Trance Icon Dreadwyrm Trance Lv. 58
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Enters Dreadwyrm Trance.Duration: 15sAdditional Effect: Changes Ruin III to Astral Impulse and Outburst to Astral FlareAdditional Effect: Grants Ruby ArcanumTopaz Arcanum, and Emerald ArcanumCan only be executed in combat and while Carbuncle is summoned.This action does not share a recast timer with any other actions.
Astral Flow Icon Astral Flow Lv. 60
  • Instant
  • 2.5s
  • ↔ 0y
  • 0y
Channel the energies of your active trance or elemental favor to perform one of several actions.Dreadwyrm Trance Effect: Action changes to DeathflareFirebird Trance Effect: Action changes to RekindleIfrit's Favor Effect: Action changes to Crimson CycloneTitan's Favor Effect: Action changes to Mountain BusterGaruda's Favor Effect: Action changes to Slipstream
Deathflare Icon Deathflare Lv. 60
  • Instant
  • 20.0s
  • ↔ 25y
  • 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 500 for the first enemy, and 60% less for all remaining enemies.Can only be executed while in Dreadwyrm Trance.※This action cannot be assigned to a hotbar.
Ruin IV Icon Ruin IV Lv. 62
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y

MP Cost: 400.0

Deals unaspected damage to target and all enemies nearby it with a potency of 430 for the first enemy, and 60% less for all remaining enemies.Can only be executed while under the effect of Further Ruin.
Searing Light Icon Searing Light Lv. 66
  • Instant
  • 120.0s
  • ↔ 0y
  • 30y
Increases damage dealt by self and nearby party members by 3%.Duration: 30s
Akh Morn Icon Akh Morn Lv. 70
  • Instant
  • Instant
  • ↔ 50y
  • 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 1,300 for the first enemy, and 60% less for all remaining enemies.Can only be executed while Demi-Bahamut is summoned.※This action cannot be assigned to a hotbar.
Enkindle Bahamut Icon Enkindle Bahamut Lv. 70
  • Instant
  • 20.0s
  • ↔ 25y
  • 0y
Orders Demi-Bahamut to execute Akh Morn.Akh Morn Effect: Deals unaspected damage to target and all enemies nearby it with a potency of 1,300 for the first enemy, and 60% less for all remaining enemies
Summon Bahamut Icon Summon Bahamut Lv. 70
  • Instant
  • 60.0s
  • ↔ 25y
  • 0y
Enters Dreadwyrm Trance and summons Demi-Bahamut to fight your target.Demi-Bahamut will execute Wyrmwave automatically on the targets attacked by you after summoning.Increases enmity in target when Demi-Bahamut is summoned.Duration: 15sAdditional Effect: Changes Ruin III to Astral Impulse and Tri-disaster to Astral FlareAdditional Effect: Grants Ruby ArcanumTopaz Arcanum, and Emerald ArcanumCan only be executed while Carbuncle is summoned.This action does not share a recast timer with any other actions.
Wyrmwave Icon Wyrmwave Lv. 70
  • Instant
  • Instant
  • ↔ 50y
  • 0y
Deals unaspected damage with a potency of 150.Will only execute while Demi-Bahamut is summoned.※This action cannot be assigned to a hotbar.
Emerald Rite Icon Emerald Rite Lv. 72
  • Instant
  • 1.5s
  • ↔ 25y
  • 0y
Deals wind damage with a potency of 230.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Ruby Rite Icon Ruby Rite Lv. 72
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 0y
Deals fire damage with a potency of 510.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Topaz Rite Icon Topaz Rite Lv. 72
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Deals earth damage with a potency of 330.Additional Effect: Grants Titan's FavorEffect of Titan's Favor ends upon execution of certain summoner actions.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Emerald Disaster Icon Emerald Disaster Lv. 74
  • Instant
  • 1.5s
  • ↔ 25y
  • 5y
Deals wind damage with a potency of 90 to target and all enemies nearby it.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Ruby Disaster Icon Ruby Disaster Lv. 74
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 5y
Deals fire damage with a potency of 190 to target and all enemies nearby it.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Topaz Disaster Icon Topaz Disaster Lv. 74
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y
Deals earth damage with a potency of 130 to target and all enemies nearby it.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Tri-disaster Icon Tri-disaster Lv. 74
  • 1.5s
  • 2.5s
  • ↔ 25y
  • 5y

MP Cost: 300.0

Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Brand of Purgatory Icon Brand of Purgatory Lv. 80
  • Instant
  • 2.5s
  • ↔ 25y
  • 8y

MP Cost: 300.0

Deals fire damage with a potency of 240 to target and all enemies nearby it.Can only be executed while under the effect of Firebird Trance.※This action cannot be assigned to a hotbar.
Enkindle Phoenix Icon Enkindle Phoenix Lv. 80
  • Instant
  • 20.0s
  • ↔ 25y
  • 0y
Orders Demi-Phoenix to execute Revelation.Revelation Effect: Deals fire damage to target and all enemies nearby it with a potency of 1,300 for the first enemy, and 60% less for all remaining enemiesAction replaces Enkindle Bahamut while Demi-Phoenix is summoned.※This action cannot be assigned to a hotbar.
Everlasting Flight Icon Everlasting Flight Lv. 80
  • Instant
  • Instant
  • ↔ 0y
  • 15y
Gradually restores own HP and the HP of all nearby party members.Cure Potency: 100Duration: 21s※This action cannot be assigned to a hotbar.
Fountain of Fire Icon Fountain of Fire Lv. 80
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y

MP Cost: 300.0

Deals fire damage with a potency of 540.Can only be executed while under the effect of Firebird Trance.※This action cannot be assigned to a hotbar.
Rekindle Icon Rekindle Lv. 80
  • Instant
  • 20.0s
  • ↔ 30y
  • 0y
Restores own or target party member's HP.Cure Potency: 400Additional Effect: Grants Rekindle to targetDuration: 30sRekindle Effect: Healing over time when HP falls below 75% or upon effect duration expirationCure Potency: 200Duration: 15sCan only be executed while in Firebird Trance.※This action cannot be assigned to a hotbar.
Revelation Icon Revelation Lv. 80
  • Instant
  • Instant
  • ↔ 50y
  • 5y
Deals fire damage to target and all enemies nearby it with a potency of 1,300 for the first enemy, and 60% less for all remaining enemies.Can only be executed while Demi-Phoenix is summoned.※This action cannot be assigned to a hotbar.
Scarlet Flame Icon Scarlet Flame Lv. 80
  • Instant
  • Instant
  • ↔ 50y
  • 0y
Deals fire damage with a potency of 150.Will only execute while Demi-Phoenix is summoned.※This action cannot be assigned to a hotbar.
Summon Phoenix Icon Summon Phoenix Lv. 80
  • Instant
  • 60.0s
  • ↔ 25y
  • 0y
Enters Firebird Trance and summons Demi-Phoenix to fight by your side, which executes Everlasting Flight as it manifests.Demi-Phoenix will execute Scarlet Flame automatically on the targets attacked by you after summoning.Increases enmity in target when Demi-Phoenix is summoned.Duration: 15sAdditional Effect: Changes Ruin III to Fountain of Fire and Tri-disaster to Brand of PurgatoryAdditional Effect: Grants Ruby ArcanumTopaz Arcanum, and Emerald ArcanumCan only be executed while Carbuncle is summoned.This action does not share a recast timer with any other actions.
Emerald Catastrophe Icon Emerald Catastrophe Lv. 82
  • Instant
  • 1.5s
  • ↔ 25y
  • 5y
Deals wind damage with a potency of 100 to target and all enemies nearby it.Wind Attunement Cost: 1※This action cannot be assigned to a hotbar.
Ruby Catastrophe Icon Ruby Catastrophe Lv. 82
  • 2.8s
  • 3.0s
  • ↔ 25y
  • 5y
Deals fire damage with a potency of 210 to target and all enemies nearby it.Fire Attunement Cost: 1This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Topaz Catastrophe Icon Topaz Catastrophe Lv. 82
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y
Deals earth damage with a potency of 140 to target and all enemies nearby it.Additional Effect: Grants Titan's FavorEffect of Titan's Favor ends upon execution of certain summoner actions.Earth Attunement Cost: 1※This action cannot be assigned to a hotbar.
Crimson Cyclone Icon Crimson Cyclone Lv. 86
  • Instant
  • 2.5s
  • ↔ 25y
  • 5y
Rushes forward and delivers a fire attack to target and all enemies nearby it with a potency of 430 for the first enemy, and 65% less for all remaining enemies.Can only be executed while under the effect of Ifrit's Favor.Cannot be executed while bound.※Action changes to Crimson Strike upon execution.※This action cannot be assigned to a hotbar.
Crimson Strike Icon Crimson Strike Lv. 86
  • Instant
  • 2.5s
  • ↔ 3y
  • 5y
Deals fire damage to target and all enemies nearby it with a potency of 430 for the first enemy, and 65% less for all remaining enemies.Combo Action: Crimson Cyclone※This action cannot be assigned to a hotbar.
Mountain Buster Icon Mountain Buster Lv. 86
  • Instant
  • 1.0s
  • ↔ 25y
  • 5y
Deals earth damage to target and all enemies nearby it with a potency of 150 for the first enemy, and 70% less for all remaining enemies.Can only be executed while under the effect of Titan's Favor.※This action cannot be assigned to a hotbar.
Slipstream Icon Slipstream Lv. 86
  • 3.0s
  • 3.5s
  • ↔ 25y
  • 5y
Deals wind damage to target and all enemies nearby it with a potency of 430 for the first enemy, and 65% less for all remaining enemies.Additional Effect: Creates a windstorm centered around the target, dealing damage to any enemies who enterPotency: 30Duration: 15sCan only be executed while under the effect of Garuda's Favor.This action does not share a recast timer with any other actions. Upon execution, the recast timer for this action will be applied to all other weaponskills and magic actions.※This action cannot be assigned to a hotbar.
Summon Garuda II Icon Summon Garuda II Lv. 90
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Emerald Garuda and orders it to execute Aerial Blast.Aerial Blast Effect: Deals wind damage to target and all enemies within 5 yalms with a potency of 750 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 4 stacks of Wind AttunementDuration: 30sWind Attunement Effect: Gemshine and Precious Brilliance become wind-aspectedAdditional Effect: Grants Garuda's FavorEffect of Garuda's Favor ends upon execution of certain summoner actions.Can only be executed while under the effect of Emerald Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Emerald Garuda is present, and return once gone.
Summon Ifrit II Icon Summon Ifrit II Lv. 90
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Ruby Ifrit and orders it to execute Inferno.Inferno Effect: Deals fire damage to target and all enemies within 5 yalms with a potency of 750 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 2 stacks of Fire AttunementDuration: 30sFire Attunement Effect: Gemshine and Precious Brilliance become fire-aspectedAdditional Effect: Grants Ifrit's FavorEffect of Ifrit's Favor ends upon execution of certain summoner actions.Can only be executed while under the effect of Ruby Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Ruby Ifrit is present, and return once gone.
Summon Titan II Icon Summon Titan II Lv. 90
  • Instant
  • 2.5s
  • ↔ 25y
  • 0y
Summons Topaz Titan and orders it to execute Earthen Fury.Earthen Fury Effect: Deals earth damage to target and all enemies within 5 yalms with a potency of 750 for the first enemy, and 60% less for all remaining enemiesAdditional Effect: Grants 4 stacks of Earth AttunementDuration: 30sEarth Attunement Effect: Gemshine and Precious Brilliance become earth-aspectedCan only be executed while under the effect of Topaz Arcanum and Carbuncle is summoned.Current pet will leave the battlefield while Topaz Titan is present, and return once gone.

Role Actions

Action Name
  • Cast
  • Recast
  • Range
  • Radius
Effect
Radiant Aegis Icon Radiant Aegis Lv. 2
  • Instant
  • Instant
  • ↔ 30y
  • 0y
Creates a barrier around you that absorbs damage totaling 20% of your maximum HP.Duration: 30s※This action cannot be assigned to a hotbar.
Glittering Ruby Icon Glittering Ruby Lv. 6
  • Instant
  • Instant
  • ↔ 3y
  • 0y
Addle Icon Addle Lv. 8
  • Instant
  • 90.0s
  • ↔ 25y
  • 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.Duration: 10s
Sleep Icon Sleep Lv. 10
  • 2.5s
  • 2.5s
  • ↔ 30y
  • 5y

MP Cost: 800.0

Puts target and all nearby enemies to sleep.Duration: 30sCancels auto-attack upon execution.
Lucid Dreaming Icon Lucid Dreaming Lv. 14
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Gradually restores own MP.Potency: 55Duration: 21s
Glittering Topaz Icon Glittering Topaz Lv. 15
  • Instant
  • Instant
  • ↔ 3y
  • 0y
Swiftcast Icon Swiftcast Lv. 18
  • Instant
  • 60.0s
  • ↔ 0y
  • 0y
Next spell is cast immediately.Duration: 10s
Glittering Emerald Icon Glittering Emerald Lv. 22
  • Instant
  • Instant
  • ↔ 25y
  • 0y
Burning Strike Icon Burning Strike Lv. 30
  • Instant
  • Instant
  • ↔ 3y
  • 0y
Rock Buster Icon Rock Buster Lv. 35
  • Instant
  • Instant
  • ↔ 3y
  • 0y
Surecast Icon Surecast Lv. 44
  • Instant
  • 120.0s
  • ↔ 0y
  • 0y
Spells can be cast without interruption.Additional Effect: Nullifies most knockback and draw-in effectsDuration: 6s
Aerial Slash Icon Aerial Slash Lv. 45
  • Instant
  • Instant
  • ↔ 25y
  • 5y
Inferno Icon Inferno Lv. 50
  • Instant
  • Instant
  • ↔ 5y
  • 5y
Earthen Fury Icon Earthen Fury Lv. 50
  • Instant
  • Instant
  • ↔ 0y
  • 5y
Aerial Blast Icon Aerial Blast Lv. 50
  • Instant
  • Instant
  • ↔ 25y
  • 5y
Inferno Icon Inferno Lv. 90
  • Instant
  • Instant
  • ↔ 35y
  • 5y
Earthen Fury Icon Earthen Fury Lv. 90
  • Instant
  • Instant
  • ↔ 35y
  • 5y
Aerial Blast Icon Aerial Blast Lv. 90
  • Instant
  • Instant
  • ↔ 35y
  • 5y

Summoner Traits

Action Name Acquired Effect
Enhanced Aethercharge Icon Enhanced Aethercharge  Lv. 15

Grants Ruby Arcanum and Topaz Arcanum upon executing Aethercharge.

Maim and Mend Icon Maim and Mend  Lv. 20

Increases base action damage and HP restoration by 10%. Also increases base damage and HP restoration of your pet by 10%.

Enhanced Aethercharge II Icon Enhanced Aethercharge II  Lv. 22

Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum upon executing Aethercharge.

Ruby Summoning Mastery Icon Ruby Summoning Mastery  Lv. 30

Upgrades Summon Ruby to Summon Ifrit.

Ruin Mastery Icon Ruin Mastery  Lv. 30

Upgrades Ruin to Ruin II.

Topaz Summoning Mastery Icon Topaz Summoning Mastery  Lv. 35

Upgrades Summon Topaz to Summon Titan.

Maim and Mend II Icon Maim and Mend II  Lv. 40

Increases base action damage and HP restoration by 30%. Also increases base damage and HP restoration of your pet by 30%.

Emerald Summoning Mastery Icon Emerald Summoning Mastery  Lv. 45

Upgrades Summon Emerald to Summon Garuda.

Enkindle Icon Enkindle  Lv. 50

Enhances the signature attack of summons, upgrading Ifrit-Egi's Burning Strike to Inferno, Titan-Egi's Rock Buster to Earthen Fury, and Garuda-Egi's Aerial Slash to Aerial Blast.

Ruin Mastery II Icon Ruin Mastery II  Lv. 54

Upgrades Ruin II to Ruin III.

Aethercharge Mastery Icon Aethercharge Mastery  Lv. 58

Upgrades Aethercharge to Dreadwyrm Trance.

Enhanced Energy Siphon Icon Enhanced Energy Siphon  Lv. 62

Grants Further Ruin upon executing Energy Drain or Energy Siphon.

Enhanced Dreadwyrm Trance Icon Enhanced Dreadwyrm Trance  Lv. 70

Upgrades Dreadwyrm Trance to Summon Bahamut.

Ruin Mastery III Icon Ruin Mastery III  Lv. 72

Enhances Gemshine according to your current elemental attunement.

Fire Attunement Upgrade: Ruby Rite

Earth Attunement Upgrade: Topaz Rite

Wind Attunement Upgrade: Emerald Rite

Outburst Mastery Icon Outburst Mastery  Lv. 74

Upgrades Outburst to Tri-disaster.

Enhanced Summon Bahamut Icon Enhanced Summon Bahamut  Lv. 80

Upgrades Summon Bahamut to Summon Phoenix when Demi-Bahamut returns from summoning.

Outburst Mastery II Icon Outburst Mastery II  Lv. 82

Enhances Precious Brilliance according to your current elemental attunement.

Fire Attunement Upgrade: Ruby Catastrophe

Earth Attunement Upgrade: Topaz Catastrophe

Wind Attunement Upgrade: Emerald Catastrophe

Ruin Mastery IV Icon Ruin Mastery IV  Lv. 84

Increases the potency of Ruin III to 310, Ruby Rite to 510, Topaz Rite to 330, and Emerald Rite to 230.

Elemental Mastery Icon Elemental Mastery  Lv. 86

Grants Ifrit's Favor upon executing Summon Ifrit, Titan's Favor upon executing Topaz Rite or Topaz Catastrophe, and Garuda's Favor upon executing Summon Garuda.

Enhances Astral Flow according to your current elemental favor.

Ifrit's Favor Upgrade: Crimson Cyclone

Titan's Favor Upgrade: Mountain Buster

Garuda's Favor Upgrade: Slipstream

Enhanced Radiant Aegis Icon Enhanced Radiant Aegis  Lv. 88

Allows the accumulation of charges for consecutive uses of Radiant Aegis.

Maximum Charges: 2

Enkindle II Icon Enkindle II  Lv. 90

Upgrades Summon Ifrit to Summon Ifrit II, Summon Titan to Summon Titan II, and Summon Garuda to Summon Garuda II.

 

Unveiling the Arcane Chronicles: The Mystical Lore of Summoners in FFXIV

In the vibrant and diverse world of Eorzea, the beast tribes pay homage to their deities through the mystical art of summoning. Among the revered beings are the mighty primals—Ifrit, Garuda, and Titan. To some, these awe-inspiring entities embody divine power, while to others, they manifest as menacing demons, threatening the very existence of the city-states in Eorzea.

Journey with us as we unravel the enigmatic lore of summoners, a long-lost order of mages who once wielded the power to summon and control primals, manipulating their very essence through arcane transmutation.

The Age of Summoners: Lost Legends of Power

In ancient times, an elite group of mages emerged, bearing the title of summoners. These enigmatic men and women possessed a rare gift—the ability to call forth the primals and command their ethereal might. Their mastery extended beyond mere summoning, as they delved into the secrets of arcane transmutation, binding the very essence of the primals to their will. Their presence in Eorzea was a testament to the profound connection between mortals and these divine or destructive entities.

The Duality of Primals: Gods and Demons

To the beast tribes, the primals represent gods, deities worthy of reverence and devotion. The tribes summon them forth, channeling their energies to ensure prosperity and protection. However, for the city-states of Eorzea, the primals are perceived as ominous threats that endanger collective survival. Fueled by fear and caution, the city-states view the summoning of these entities as a perilous act, capable of unleashing untold devastation upon the realm.

A Forgotten Legacy: The Vanishing of Summoners

As the sands of time swept through the ages, the once-glorious era of summoners faded into obscurity. Their very existence became a myth, their arcane art buried beneath the layers of history. Fragments of knowledge and tales whispered among scholars were all that remained of this lost legacy. The secrets of summoning and transmutation that were once cherished and passed down through generations became shrouded in mystery.

A Glorious Resurgence: Summoners in the Modern Era

Yet, even as the arcane art of summoners seemed destined to remain dormant, there were signs of its reawakening. In the modern era of Eorzea, adventurers with a penchant for the mystical arts began to rediscover the ancient teachings of summoning. Guided by curiosity and the yearning for lost knowledge, these intrepid souls sought to rekindle the long-lost bond between mortals and primals.

The Journey Begins: Embrace the Summoner's Path

For those brave souls who seek to walk the path of the summoner, the journey is a wondrous one. From mastering the arts of arcane magic to exploring the esoteric rituals that bridge the gap between worlds, the summoner's quest is both enlightening and perilous. As you delve into the summoner's lore, the tapestry of Eorzea's history unfurls before you, revealing the intertwined destinies of mortals and primals.

Conclusion: Weave Your Destiny as a Summoner

In the ever-changing world of Eorzea, the legacy of summoners beckons to be reclaimed. Will you be among the few who unveil the mysteries of this ancient art? Embrace the duality of primals, navigate the fine line between gods and demons, and carve your legend as a summoner.

Discover the enigmatic path that the summoner's lore offers, and become the conduit between worlds. Unravel the ancient chronicles, and let your journey as a summoner weave its own story into the rich tapestry of Final Fantasy XIV. Step forth and embrace your destiny—the realm of Eorzea awaits the rebirth of its summoners.

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Unleashing the Arcane Symphony: A Comprehensive Rotation Overview for Summoners in FFXIV

Mastering the art of summoning in Final Fantasy XIV (FFXIV) as a Summoner requires a delicate dance between phases, a symphony of magical prowess that harmonizes single-target and multi-target output. Delve into the intricacies of the Summoner's rotation, where each phase of the static loop weaves together the awe-inspiring presence of primals and the summoning of Bahamut and Phoenix.

The Prelude: Summon Bahamut Phase

Embark on your rotation with the majestic Summon Bahamut phase. This pivotal phase marks the beginning of your arcane symphony, where you summon the dragon king himself, Bahamut. Embrace the sheer power and devastation he brings to the battlefield, as you unleash torrents of damage upon your adversaries.

The Primals Phase #1: Unleashing Nature's Wrath

Following the Summon Bahamut phase, embrace the Primals Phase #1. Like an elemental storm, channel the forces of Ifrit, Garuda, and Titan, directing their fury towards your chosen target. This phase showcases your mastery over these primal entities, as they manifest and empower your attacks, leaving a trail of destruction in their wake.

The Interlude: Summon Phoenix Phase

As the first phase subsides, it's time to rise from the ashes with the Summon Phoenix phase. Emerge as a fiery phoenix, spreading wings of incendiary might. In this phase, you continue your relentless assault, burning through the battlefield with renewed vigor. Feel the flames of rebirth engulfing you as you scorch your foes with potent multi-target output.

The Primals Phase #2: Nature's Finale

The Summoner's symphony crescendos with the Primals Phase #2. Once more, you invoke the primal triumvirate—Iftit, Garuda, and Titan—harnessing their immense power to deliver a spectacular finale. In this phase, your mastery of single-target and multi-target GCD choices reaches its peak, weaving together intricate patterns of destruction.

Binary Choices, Limitless Potential

Throughout the static loop, the Summoner's GCD choices demonstrate an elegant simplicity—single-target and multi-target outputs per phase. Embrace the binary nature of your choices, for within this apparent simplicity lies boundless potential for devastation. This streamlined approach to your GCD decisions enables you to focus on perfecting your execution, ensuring each spell casts in harmony with your rotation.

Conclusion: Master the Arcane Symphony

As you delve into the rotation overview of the Summoner job, embrace the intricacies of weaving phases together. Unleash the primal forces, summon Bahamut and Phoenix, and revel in the binary choices that amplify your potency in both single-target and multi-target scenarios.

The symphony of destruction and rebirth awaits your command. Embrace the fluidity of your rotation, and witness the realm of Eorzea quiver at your summons. Let your arcane symphony resonate across the land, leaving a mark in the annals of FFXIV history as a master of the Summoner's art.

Opening Sequence

The opening sequence for Summoner is designed to maximize damage gains in the opening raid buff window while setting the stage for your future rotation alignment.

Opening sequences are adaptable in that the alignment of oGCDs can be altered to rotation-specific or buff-specific purposes. We can first take a look at what oGCDs are expected to be used, as well as what adaptations can be made with regards to timing:

Energy Drain Icon Energy Drain will generally be weaved early in the opening sequence. Without specific timeline planning, prioritizing Energy Drain Icon Energy Drain early reduces the risk of losing an additional usage in regards to boss kill times or phase transitions.

Searing Light Icon Searing Light should be used following the first Searing Light Icon Searing Light, as it maintains a 30-second duration and will cover every other job's burst window easily.

Grade 8 Tincture of Intelligence Icon Grade 8 Tincture of Intelligence is aligned strictly to maximize personal damage gains. This means you will typically be using your potion following your 2nd Astral Impulse Icon Astral Impulse.

Fester Icon Fester is a core oGCD ability, available through Aetherflow Gauge from previously using Energy Drain Icon Energy Drain. Fester Icon Fester should be aligned for all available damage buffs.

Deathflare Icon Deathflare and Enkindle Bahamut Icon Enkindle Bahamut should also be prioritized for raid buff alignment.

Once your Demi-Bahamut duration has finished, the initial opener sequence is finished and you will move on to the Primals Phase section of the opener.


General-Purpose Opener: First GCD Bahamut - Titan First

The opener presented below is a general-purpose opener that can be safely used for all endgame content.

Bahamut Phase

  1. Precast Ruin III Icon Ruin III
  2. Summon Bahamut Icon Summon Bahamut
  3. Astral Impulse Icon Astral Impulse  Searing Light Icon Searing Light
  4. Astral Impulse Icon Astral Impulse  Grade 8 Tincture of Intelligence Icon Grade 8 Tincture of Intelligence
  5. Astral Impulse Icon Astral Impulse  Energy Drain Icon Energy Drain
  6. Astral Impulse Icon Astral Impulse  Enkindle Bahamut Icon Enkindle Bahamut + Fester Icon Fester
  7. Astral Impulse Icon Astral Impulse  Deathflare Icon Deathflare + Fester Icon Fester
  8. Astral Impulse Icon Astral Impulse

Primals Phase

  1. Summon Titan II Icon Summon Titan II
  2. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  3. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  4. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  5. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  6. Summon Garuda II Icon Summon Garuda II  Swiftcast Icon Swiftcast
  7. Emerald Rite Icon Emerald Rite
  8. Ruin IV Icon Ruin IV
  9. Slipstream Icon Slipstream
  10. Emerald Rite Icon Emerald Rite
  11. Emerald Rite Icon Emerald Rite
  12. Emerald Rite Icon Emerald Rite

Opener #2: First GCD Bahamut - Garuda First

The opener presented below is an optimized opener to take advantage of party compositions that contain several 15-second raid buffs. The early Garuda timing is made to allow for a swiftcasted Slipstream Icon Slipstream to snapshot the end of the buff window.

Bahamut Phase

  1. Precast Ruin III Icon Ruin III
  2. Summon Bahamut Icon Summon Bahamut
  3. Astral Impulse Icon Astral Impulse  Searing Light Icon Searing Light
  4. Astral Impulse Icon Astral Impulse  Grade 8 Tincture of Intelligence Icon Grade 8 Tincture of Intelligence
  5. Astral Impulse Icon Astral Impulse  Energy Drain Icon Energy Drain
  6. Astral Impulse Icon Astral Impulse  Enkindle Bahamut Icon Enkindle Bahamut + Fester Icon Fester
  7. Astral Impulse Icon Astral Impulse  Deathflare Icon Deathflare + Fester Icon Fester
  8. Astral Impulse Icon Astral Impulse

Primals Phase

  1. Summon Garuda II Icon Summon Garuda II  Swiftcast Icon Swiftcast
  2. Slipstream Icon Slipstream
  3. Emerald Rite Icon Emerald Rite
  4. Emerald Rite Icon Emerald Rite
  5. Emerald Rite Icon Emerald Rite
  6. Emerald Rite Icon Emerald Rite
  7. Summon Titan II Icon Summon Titan II
  8. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  9. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  10. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster
  11. Topaz Rite Icon Topaz Rite  Mountain Buster Icon Mountain Buster

Once the initial primal phase duration ends, the opening sequence will be completed, and you will move on to continue your general rotation cycle.


Rotation Cycle


Bahamut Phase

Including the opening sequence labeled above, Summon Bahamut Icon Summon Bahamut will always be the first phase you execute of the overall rotation. Upon activating Summon Bahamut Icon Summon Bahamut, you will be provided with the following effects:

  • Demi-Bahamut spawns for 15 seconds
  • Ruin III Icon Ruin III changes to Astral Impulse Icon Astral Impulse
  • Tri-disaster Icon Tri-disaster changes to Astral Flare Icon Astral Flare
  • Astral Flow Icon Astral Flow changes to Deathflare Icon Deathflare
  • Enkindle Bahamut Icon Enkindle Bahamut becomes available
  • Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum

During the duration of your Bahamut phase, you will utilize the unique actions provided to you, with Astral Impulse Icon Astral Impulse used for single-target damage, while Astral Flare Icon Astral Flare will be used for multi-target scenarios. You will also receive Deathflare Icon Deathflare and Enkindle Bahamut Icon Enkindle Bahamut as additional oGCDs that should be weaved during each Bahamut duration.

While Demi-Bahamut is out, he will periodically cast his auto-attack Wyrmwave Icon Wyrmwave. Due to the Summoner rework changes in Endwalker, this interaction is now completely automatic once you initiate any attack (any GCD or oGCD) on your target.

You should be aiming to cast a total of SIX Astral GCDs during each Bahamut duration. While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds (or faster) to do.

You should prioritize using Summon Bahamut Icon Summon Bahamut whenever the cooldown becomes available to you, and try to avoid drifting this cooldown at all costs. Activating Summon Bahamut Icon Summon Bahamut will also provide you with elemental arcanum, allowing you to summon powerful primal pets after the Bahamut duration has finished.


Primal Phase

After each demi-primal has finished, you will have elemental arcanum available corresponding to each primal pet at your disposal:

  • Ruby Arcanum → Summon Ifrit II Icon Summon Ifrit II
  • Topaz Arcanum → Summon Titan II Icon Summon Titan II
  • Emerald Arcanum → Summon Garuda II Icon Summon Garuda II

When each primal pet is summoned, the primal will cast its signature ultimate ability, while then providing you with elemental attunement stacks to be used to cast primal-specific abilities. Along with this, each primal also provides a unique buff, transforming your Astral Flow Icon Astral Flow into another unique ability as well.

During each primal summon, your priority is to utilize all of their abilities as much as possible. This means you should try to consume ALL of your elemental attunement stacks, as well as each primal-specific buff that provides an additional specific action. The only exception to this priority is if your Summon Bahamut Icon Summon Bahamut or Summon Phoenix Icon Summon Phoenix are coming off cooldown before you can utilize all of your primal abilities, and in this scenario, you should skip the remainder of your primal(s).

Outside of the opening sequence, the use of your primals is liberal, meaning you may use your primals in ANY order. This means there is no static order that you should always follow, and in many cases, should choose based on comfort around fight-specific timings such as boss mechanics for uptime purposes.

Primals also have the freedom of being used before consuming the previous set of attunement stacks. This means you also have the option of "shortening" a primal phase if needed. This is generally only done in very specific cases, such as attempting to resolve another primal ultimate before a designated kill time.

 

Summon Ifrit

When Ifrit-Egi is summoned, the following effects will occur:

  • Ifrit-Egi will cast Inferno Icon Inferno
  • Gemshine Icon Gemshine will change to Ruby Rite Icon Ruby Rite
  • Precious Brilliance Icon Precious Brilliance will change to Ruby Catastrophe Icon Ruby Catastrophe
  • Astral Flow Icon Astral Flow will change to Crimson Cyclone Icon Crimson Cyclone  Crimson Strike Icon Crimson Strike

Ruby Rite Icon Ruby Rite and Ruby Catastrophe Icon Ruby Catastrophe follow the binary "single-target" and "multi-target" design model and consume your Fire attunement stacks. These GCDs have long cast times of 2.8 seconds at base spell speed value.

Crimson Cyclone Icon Crimson Cyclone and Crimson Strike Icon Crimson Strike act as a 1-2 melee combo, and upon use, consumes the Ifrit's Favor buff.

As Ifrit's GCDs requires you to either be in melee range, or resolve prolonged cast times, this primal phase will be your most vulnerable to disruption due to movement or boss mechanics that may make GCD uptime difficult. You should generally prioritize using Summon Ifrit II Icon Summon Ifrit II whenever you know you will have a chunk of time to resolve all of these abilities safely.


Summon Titan

When Titan-Egi is summoned, the following effects will occur:

  • Titan-Egi will cast Earthen Fury Icon Earthen Fury
  • Gemshine Icon Gemshine will change to Topaz Rite Icon Topaz Rite
  • Precious Brilliance Icon Precious Brilliance will change to Topaz Catastrophe Icon Topaz Catastrophe
  • Astral Flow Icon Astral Flow will change to Mountain Buster Icon Mountain Buster
  • Provides you with 4x Earth Attunement stacks

Topaz Rite Icon Topaz Rite and Topaz Catastrophe Icon Topaz Catastrophe follow the binary "single-target" and "multi-target" design model and consume your Earth attunement stacks. These GCDs are instant-cast.

Mountain Buster Icon Mountain Buster is an oGCD proc that is made available upon each consumed Earth attunement stack from the Titan's Favor buff. This means you will receive a proc each time you cast Topaz Rite Icon Topaz Rite or Topaz Catastrophe Icon Topaz Catastrophe, and you should weave each proc whenever you gain one.

With Topaz GCDs being instant-cast, this primal phase should be quite simple to execute, as you will have full freedom to cast and move whenever needed. Titan is also the strongest primal phase in terms of overall potency, meaning it will generally be prioritized around raid buff windows whenever possible.


Summon Garuda

When Garuda-Egi is summoned, the following effects will occur:

  • Garuda-Egi will cast Aerial Blast Icon Aerial Blast
  • Gemshine Icon Gemshine will change to Emerald Rite Icon Emerald Rite
  • Precious Brilliance Icon Precious Brilliance will change to Emerald Catastrophe Icon Emerald Catastrophe
  • Astral Flow Icon Astral Flow will change to Slipstream Icon Slipstream
  • Provides you with 4x Wind Attunement stacks

Emerald Rite Icon Emerald Rite and Emerald Catastrophe Icon Emerald Catastrophe follow the binary "single-target" and "multi-target" design model and consume your Wind attunement stacks. These GCDs are instant-cast and have shortened recast times of 1.5 seconds.

Slipstream Icon Slipstream is a unique GCD that is made available from the Garuda's Favor buff. Slipstream Icon Slipstream has a prolonged cast time of 3 seconds, with a 3.5 second recast time.

With Emerald GCDs being instant-cast, this primal phase should generally be simple to execute. However, Slipstream will enforce a similar vulnerability to Ifrit, as the prolonged cast time will require you to find a suitable time to cast for 3 seconds. These GCDs may be cast in any order.

 

Summon Phoenix Phase

After the duration of Summon Bahamut Icon Summon Bahamut finishes, your Dreadwyrm Trance Icon Dreadwyrm Trance button will change to Firebird Trance Icon Firebird Trance. When Firebird Trance Icon Firebird Trance is activated, you will be provided with the following effects:

  • Demi-Phoenix spawns for 15 seconds
  • Ruin III Icon Ruin III changes to Fountain of Fire Icon Fountain of Fire
  • Tri-disaster Icon Tri-disaster changes to Brand of Purgatory Icon Brand of Purgatory
  • Astral Flow Icon Astral Flow changes to Rekindle Icon Rekindle
  • Enkindle Phoenix Icon Enkindle Phoenix becomes available
  • Grants Ruby Arcanum, Topaz Arcanum, and Emerald Arcanum

During the duration of your Phoenix phase, you will utilize the unique actions provided to you, with Fountain of Fire Icon Fountain of Fire used for single-target damage, while Brand of Purgatory Icon Brand of Purgatory will be used for multi-target scenarios. You will also receive Enkindle Phoenix Icon Enkindle Phoenix as an additional oGCD that should be weaved during each Phoenix duration.

Demi-Phoenix also provides an interesting unique ability with Rekindle Icon Rekindle. Rekindle is an oGCD that originates from Astral Flow Icon Astral Flow, applying a buff status to a targeted player. This buff status will later apply a healing-over-time effect onto the player for a considerable amount of healing. This oGCD should be used as much as possible, as it provides a free heal worth up to 1200 healing potency.

While Demi-Phoenix is out, she will periodically cast her auto-attack Scarlet Flame Icon Scarlet Flame. Due to the Summoner rework changes in Endwalker, this interaction is now completely automatic once you initiate any attack (any GCD or oGCD) on your target.

You should be aiming to cast a total of SIX Fountain or Brand GCDs during each Phoenix duration. While seven GCDs is theoretically possible, this requires a GCD of at least 2.13 seconds (or faster) to do.

You should prioritize using Summon Phoenix Icon Summon Phoenix whenever the cooldown becomes available to you and try to avoid drifting this cooldown at all costs. Activating Summon Phoenix Icon Summon Phoenix will also provide you with elemental arcanum, allowing you to summon powerful primal pets after the Phoenix duration has finished.

 

Ruin III and Ruin IV

The use of Ruin III Icon Ruin III should be minimized as much as possible, down to a minimum of one cast per rotation cycle. This is possible as the durations of your demi-primals and primal summons will make up nearly all of your total rotation loop, leaving you with only two GCDs to utilize your Ruin GCDs if executed perfectly.

Each Ruin IV Icon Ruin IV proc should be used before entering your next demi-primal phase.

The timing of when you use your Ruin III Icon Ruin III and Ruin IV Icon Ruin IV casts is not specific, as you can technically use these abilities during your primal summons. This means you may utilize Ruins to act as a buffer during your primals (for example, casting Ruin IV during Ifrit if you need an instant-cast GCD to move but cannot be in melee range to use your Crimson combo), or you can just wait until all of your primals are finished.

Depending on the amount of spell speed you may be playing with, you may encounter situations where you will need an additional Ruin III Icon Ruin III to weave Searing Light Icon Searing Light before your next Summon Bahamut Icon Summon Bahamut window.

 

Multi-Target Rotation

In multi-target scenarios, Summoner provides a high amount of cleave damage throughout each individual rotation phase. When fighting three or more enemies, your GCD and oGCD priorities will change as such:

 

General Actions

Tri-disaster Icon Tri-disaster should be used in place of Ruin III Icon Ruin III.

Painflare Icon Painflare should be used in place of Fester Icon Fester to spend your Aetherflow gauge.

Bahamut Phase

  • Astral Flare Icon Astral Flare should be used in place of Astral Impulse Icon Astral Impulse
  • Enkindle Bahamut Icon Enkindle Bahamut and Deathflare Icon Deathflare should be aligned to maximize cleave damage output

Phoenix Phase

  • Brand of Purgatory Icon Brand of Purgatory should be used in place of Fountain of Fire Icon Fountain of Fire
  • Enkindle Phoenix Icon Enkindle Phoenix should be aligned to maximize cleave damage output

Primal Phases

Your Precious Brilliance Icon Precious Brilliance GCDs (Ruby Catastrophe Icon Ruby Catastrophe, Topaz Catastrophe Icon Topaz Catastrophe, and Emerald Catastrophe Icon Emerald Catastrophe) should be used in place of their Gemshine Icon Gemshine actions to spend your elemental attunements stacks.

Unleashing Arcane Potency: A Comprehensive Guide to Summoner Stat Priority in FFXIV

As a Summoner in Final Fantasy XIV (FFXIV), mastering the art of summoning primals demands an intricate understanding of stat priorities. Delve into the realm of arcane knowledge as we unravel the two distinct stat priority paths based on Spell Speed utilization—minimized Spell Speed priority and high Spell Speed priority. Additionally, explore the significance of each stat, from Weapon Damage to Critical Hit, Direct Hit, Determination, and Spell Speed.

2.1. Minimized Spell Speed Priority: Unveiling the Path

In the realm of Summoner stat priority, the minimized Spell Speed path takes precedence, presenting a hierarchy of essential attributes:

  1. Weapon Damage: As the primary stat per point gained for Summoners, Weapon Damage reigns supreme. The potency of your attacks hinges on this attribute, determined by the Magic Weapon Damage stat displayed on your weapon tooltip. Seek out the highest item level weapon available to bolster your arsenal of arcane might.

  2. Intelligence: As a magical ranged DPS job, Intelligence is your primary stat, fueling your spellcasting prowess. Found on any piece of casting gear, Intelligence scales with the item level associated with each gear piece. Prioritize the highest item level gear that aligns with your stat priority.

  3. Critical Hit: Critical Hit holds immense importance, affecting both your Critical Hit Chance and Critical Bonus Damage %. This dynamic interaction makes Critical Hit the most potent scaling substat, demanding a high place in your stat priority.

  4. Direct Hit: Offering a fixed bonus damage of 25%, Direct Hit influences your Direct Hit Chance %. While valuable, it takes a slightly lower position in the priority than Critical Hit.

  5. Determination: This stat delivers a direct, flat % increase to your attack and healing potency. Determination scales linearly and holds the third spot in the hierarchy.

  6. Spell Speed: Although necessary for some phases of the Summoner's rotation, Spell Speed takes a back seat in this path, as we minimize its prioritization.

2.2. High Spell Speed Priority: Unleashing Swift Arcana

For Summoners who embrace a high Spell Speed priority, a slightly adjusted stat hierarchy comes into play:

  1. Weapon Damage: The foundation of your power, Weapon Damage retains its paramount importance, regardless of your Spell Speed path.

  2. Intelligence: As the primary stat, Intelligence remains a constant necessity for fueling your spellcasting prowess.

  3. Spell Speed: In this path, Spell Speed leaps forward, becoming your top substat priority. Increasing base cast time speed and interacting with Summon Bahamut and Summon Phoenix cooldowns, Spell Speed becomes indispensable in achieving swift and fluid rotations.

  4. Determination: This stat retains its linear scaling and ranks fourth in importance.

  5. Direct Hit: Offering a fixed bonus damage, Direct Hit finds its place in the middle of the priority list.

  6. Critical Hit: In this path, Critical Hit falls slightly behind, taking the last spot in the hierarchy.

3. Understanding Stats: Unlocking the Arcane Secrets

To comprehend the summoner's stat priority fully, let us explore each stat's core sections:

3.1. Weapon Damage: The most critical stat, derived from the Magic Weapon Damage stat on your weapon tooltip. Seek out the highest item level weapon to maximize your summoning prowess.

3.2. Main Stat: Intelligence, the primary stat for magical ranged DPS, amplifies your spellcasting abilities and scales with the item level of your gear.

3.3. Substats: The remaining stats—Critical Hit, Direct Hit, Determination, and Spell Speed—operate based on stat tiers. To gain meaningful benefits, you must reach the next tier.

4. Embrace the Arcane Symphony

Embrace the arcane symphony of stat priorities as you traverse the path of the Summoner. Unlock the potential of each stat, harmonizing your rotation, and discover the perfect balance between power and speed. Let your mastery of summoning and stat priorities resonate across the realm of Eorzea, leaving a mark in the annals of FFXIV history as a true master of the arcane arts. Step forth and unleash the untamed potency of the Summoner's might.

Unlocking the Arcane Secrets: Unraveling the Two Separate Stat Priorities of Summoner in FFXIV Endwalker

As the winds of change sweep through the realm of Eorzea in the highly anticipated expansion, Endwalker, Summoners find themselves empowered with the ability to harness two distinct stat priorities. The dynamic interaction of Spell Speed on the rotation has paved the way for this unique feature, granting Summoners unparalleled versatility in their approach to optimizing their arcane might. Join us as we delve into the arcane enigma, exploring the reasons behind the two separate stat priorities and the tactical implications for Summoners in the ever-evolving battles.

The Spell Speed Symmetry: A Key Catalyst

At the core of the dual stat priorities lies the mesmerizing influence of Spell Speed on the Summoner's rotation. Unlike previous iterations, where Spell Speed played a more subdued role, Endwalker summons forth an era where Spell Speed's impact takes center stage. The cooldown reduction it offers on Summon Bahamut and Summon Phoenix grants Summoners unparalleled flexibility in shaping their approach to battles, unleashing swift and potent rotations.

Two Paths, One Destiny: Unveiling the Stat Priorities

Empowered by the Spell Speed symphony, Summoners are presented with two paths, each catered to different playstyles and scenarios:

1. Minimized Spell Speed Priority: Unyielding Precision

In the first path, Summoners tread upon the ground of minimized Spell Speed priority. Here, the focus lies on meticulous precision and maximizing the potency of critical hits. The stat hierarchy for this path emphasizes the following:

  • Weapon Damage: A cornerstone of your power, Weapon Damage remains paramount, no matter the path you choose.
  • Intelligence: As the primary stat for magical ranged DPS, Intelligence fuels your spellcasting prowess.
  • Critical Hit: With its profound impact on both Critical Hit Chance and Critical Bonus Damage %s, Critical Hit reigns supreme as the strongest scaling substat.
  • Direct Hit: Offering a fixed bonus damage of 25%, Direct Hit maintains its valuable position in the priority.
  • Determination: Linearly scaling, Determination holds its place as the third priority, bolstering your attack and healing potency.
  • Spell Speed: While minimized in this path, Spell Speed is not forgotten; it simply takes a backseat for more precise rotations.

2. High Spell Speed Priority: The Swift Arcana

For those Summoners who seek the rush of swift and fluid rotations, the high Spell Speed priority unveils its allure. In this path, the stat hierarchy alters slightly:

  • Weapon Damage: The foundation of your power remains unchanged, anchoring your arcane might.
  • Intelligence: As the bedrock of your spellcasting prowess, Intelligence remains a constant necessity.
  • Spell Speed: In this path, Spell Speed claims the throne, taking the top spot in priority. Accelerating base cast time speed and interacting with Summon Bahamut and Summon Phoenix cooldowns, Spell Speed grants you swift control over your rotations.
  • Determination: Linear in its scaling, Determination retains its relevance as the second priority, fortifying your attack and healing potency.
  • Direct Hit: Providing a fixed bonus damage, Direct Hit finds its place in the middle of the priority list.
  • Critical Hit: In this path, Critical Hit takes a step back, becoming the last priority.

Embrace the Summoner's Arcane Nexus

Summoners in Endwalker are presented with a realm of possibilities, wielding the arcane nexus of dual stat priorities. Whether you favor the unyielding precision of minimized Spell Speed or revel in the swift arcana of high Spell Speed, the power of choice lies in your hands. Embrace the dynamic interaction of Spell Speed, master your stat priorities, and unlock the full potential of your Summoner's might.

Unravel the arcane enigma, let your rotations resonate with the symphony of Summon Bahamut and Summon Phoenix, and carve your legend as a master of the Summoner's art. As Eorzea faces new trials, step forth and wield the untamed potency of the Summoner, leaving an indelible mark in the annals of FFXIV history. The realm awaits your summoning prowess—unleash the arcane secrets that shape your destiny.

Delving into the Arcane Pantry: Optimal Consumables for Summoner in FFXIV 6.4

As a Summoner in the mesmerizing world of Final Fantasy XIV (FFXIV), honing your arcane arts demands more than just mastering your rotation and stat priorities. Consumables play a crucial role in enhancing your potency and unleashing the full potential of your summoning might. In this comprehensive guide, we explore the optimal consumables for Summoners, from food that aligns with high Critical Hit or high Spell Speed builds to the best potions to fuel your devastating burst windows.

1. Food for Thought: Nourishing Your Potency

Summoners can amplify their performance with carefully selected food options, aligning their build with high Critical Hit or high Spell Speed:

1.1. High Critical Hit Build: Baked Eggplant

For Summoners favoring Critical Hit builds, Baked Eggplant stands as the delectable choice. Infused with the essence of culinary mastery, Baked Eggplant grants a boost to Critical Hit Chance, ensuring your spells land critical strikes with heightened frequency. Embrace the flavorful delight of this sumptuous dish, as it elevates your potency to new heights.

1.2. High Spell Speed Build: Caviar Sandwich

For Summoners seeking to harness the swiftness of high Spell Speed builds, Caviar Sandwich emerges as the culinary star. This savory delight fuels your agility and quickens your base cast time speed, ensuring your rotations flow seamlessly and your Summon Bahamut and Summon Phoenix cooldowns align effortlessly. Savor the taste of speed and precision with every bite of this exquisite sandwich.

2. Potions of Potency: Unleashing the Arcane Elixir

Enhancing your burst damage potential, potions offer a critical advantage during intense encounters. As a Summoner, Grade 8 Tincture of Intelligence stands as the elixir of choice:

2.1. Grade 8 Tincture of Intelligence: A Potion of Power

Grade 8 Tincture of Intelligence unleashes a flat bonus to your main stat for a thrilling 30 seconds, empowering your spells with unparalleled potency. As you enter your highest burst windows, summon the power of this elixir to maximize your damage output. When brewed to perfection, the HQ version of these tinctures carries even greater potency and comes with a 270-second cooldown. Strategically prioritize these tinctures to align with your most critical moments, ensuring each cast is imbued with the full force of your arcane prowess.

3. Embrace Consumable Versatility: Unleash Your Potential

The realm of Eorzea grants Summoners the gift of consumable versatility. Tailor your choices to suit your playstyle and the demands of each encounter. Whether you seek the precision of Critical Hit builds, the speed of Spell Speed builds, or the explosive power of tinctures during critical phases, the arcana of consumables lies at your disposal.

4. The Arcane Feast Awaits

As you traverse the realm of Eorzea, embrace the myriad of consumables available to Summoners. Let the flavorful delights of Baked Eggplant or the speed-enhancing allure of Caviar Sandwich fuel your journey. When the call of devastating burst damage arises, unleash the arcane power of Grade 8 Tincture of Intelligence to tip the scales in your favor.

Amidst the ever-changing battles that await, summon forth your consumable prowess and carve your legend as a master of the arcane arts. May your feast of potency resonate throughout the realm, leaving a mark in the annals of FFXIV history as a true Summoner of Eorzea. The arcane pantry awaits—embrace the power it bestows upon you.

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Summoner DPS Gear and Best in Slot — Endwalker 6.4

6.45 SMN TOP 2.48:

6.45 SMN TOP 2.48

In conclusion, the FFXIV Endwalker 6.4 Summoner Job Guide has unveiled the intricate art of summoning and showcased the path to mastering the arcane arts. Aspiring Summoners can now harness the power of primals and demi-primals, weaving devastating rotations and maximizing their potency in the realm of Eorzea.

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By choosing Simple Carry's FFXIV Relic Weapons BoostFFXIV PvP Boosting Services, you save valuable time that can be spent on exploring other facets of the FFXIV world, partaking in thrilling raids, or immersing yourself in the rich lore of Eorzea. The burden of grinding and tedious tasks is lifted, allowing you to focus on the thrilling aspects of the Summoner job.

Embark on an unforgettable journey with Simple Carry, and let their boosting services guide you to becoming a formidable Summoner in FFXIV Endwalker 6.4. Embrace the power of summoning and unravel the mysteries of the arcane arts with ease and enjoyment. The realm of Eorzea beckons you to unleash your summoning prowess—unlock the Summoner job and carve your name among the legends of FFXIV with Simple Carry's assistance.


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